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David Howells authored
Split the usage count on the afs_server struct to have an active count that registers who's actually using it separately from the reference count on the object. This allows a future patch to dispatch polling probes without advancing the "unuse" time into the future each time we emit a probe, which would otherwise prevent unused server records from expiring. Included in this: (1) The latter part of afs_destroy_server() in which the RCU destruction of afs_server objects is invoked and the outstanding server count is decremented is split out into __afs_put_server(). (2) afs_put_server() now calls __afs_put_server() rather then setting the management timer. (3) The calls begun by afs_fs_give_up_all_callbacks() and afs_fs_get_capabilities() can now take a ref on the server record, so afs_destroy_server() can just drop its ref and needn't wait for the completion of these calls. They'll put the ref when they're done. (4) Because of (3), afs_fs_probe_done() no longer needs to wake up afs_destroy_server() with server->probe_outstanding. (5) afs_gc_servers can be simplified. It only needs to check if server->active is 0 rather than playing games with the refcount. (6) afs_manage_servers() can propose a server for gc if usage == 0 rather than if ref == 1. The gc is effected by (5). Signed-off-by: David Howells <dhowells@redhat.com>
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