• Ville Syrjälä's avatar
    drm/i915: Extract skl_universal_plane_init() · b7c80600
    Ville Syrjälä authored
    There's not much point in following the primary vs. sprite split
    for the SKL+ universal plane init code. The only difference is
    of our own doing in the form of the .check_plane(). Let's make
    a small exception for that little detail and otherwise share
    the same code to initialize all the universal planes.
    
    Eventually we should eliminate the mess around .check_plane()
    as well, but for now let's be happy with some code reduction.
    
    v2: Remember to set up plane->has_fbc
        Make skl_plane_has_ccs() static
    v3: Rebase due to NV12, rename some variables
    v4: Don't leave the color_encoding/range props behind
    v5: Rebase dur to blend properties, skl_plane_max_stride() and
        skl_plane_check()
    v6: Make skl_update_plane() static
    Signed-off-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
    Reviewed-by: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com> #v4
    Link: https://patchwork.freedesktop.org/patch/msgid/20181005125817.22576-10-ville.syrjala@linux.intel.com
    b7c80600
intel_sprite.c 58.3 KB