• Chris Wilson's avatar
    drm/i915: Allow contexts to share a single timeline across all engines · ea593dbb
    Chris Wilson authored
    Previously, our view has been always to run the engines independently
    within a context. (Multiple engines happened before we had contexts and
    timelines, so they always operated independently and that behaviour
    persisted into contexts.) However, at the user level the context often
    represents a single timeline (e.g. GL contexts) and userspace must
    ensure that the individual engines are serialised to present that
    ordering to the client (or forgot about this detail entirely and hope no
    one notices - a fair ploy if the client can only directly control one
    engine themselves ;)
    
    In the next patch, we will want to construct a set of engines that
    operate as one, that have a single timeline interwoven between them, to
    present a single virtual engine to the user. (They submit to the virtual
    engine, then we decide which engine to execute on based.)
    
    To that end, we want to be able to create contexts which have a single
    timeline (fence context) shared between all engines, rather than multiple
    timelines.
    
    v2: Move the specialised timeline ordering to its own function.
    Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
    Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
    Link: https://patchwork.freedesktop.org/patch/msgid/20190322092325.5883-4-chris@chris-wilson.co.uk
    ea593dbb
i915_sw_fence.c 12.8 KB