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Maxime Ripard authored
The current code uses an algorithm to clamp the FPS values and round them to the closest supported one that isn't really allows to be extended to more than two values. Rework it a bit to make it much easier to extend the amount of FPS options we support. Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Tested-by: Adam Ford <aford173@gmail.com> #imx6dq Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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