Commit 21461365 authored by Eric Anholt's avatar Eric Anholt

drm/vc4: Add an interface for capturing the GPU state after a hang.

This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.

v2: Use __u32-style types.
Signed-off-by: default avatarEric Anholt <eric@anholt.net>
parent b501bacc
......@@ -80,6 +80,8 @@ static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
DRM_ROOT_ONLY),
};
static struct drm_driver vc4_drm_driver = {
......
......@@ -19,6 +19,8 @@ struct vc4_dev {
struct drm_fbdev_cma *fbdev;
struct vc4_hang_state *hang_state;
/* The kernel-space BO cache. Tracks buffers that have been
* unreferenced by all other users (refcounts of 0!) but not
* yet freed, so we can do cheap allocations.
......@@ -361,6 +363,8 @@ int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
void *vc4_prime_vmap(struct drm_gem_object *obj);
......
......@@ -40,6 +40,186 @@ vc4_queue_hangcheck(struct drm_device *dev)
round_jiffies_up(jiffies + msecs_to_jiffies(100)));
}
struct vc4_hang_state {
struct drm_vc4_get_hang_state user_state;
u32 bo_count;
struct drm_gem_object **bo;
};
static void
vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
{
unsigned int i;
mutex_lock(&dev->struct_mutex);
for (i = 0; i < state->user_state.bo_count; i++)
drm_gem_object_unreference(state->bo[i]);
mutex_unlock(&dev->struct_mutex);
kfree(state);
}
int
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_get_hang_state *get_state = data;
struct drm_vc4_get_hang_state_bo *bo_state;
struct vc4_hang_state *kernel_state;
struct drm_vc4_get_hang_state *state;
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long irqflags;
u32 i;
int ret;
spin_lock_irqsave(&vc4->job_lock, irqflags);
kernel_state = vc4->hang_state;
if (!kernel_state) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return -ENOENT;
}
state = &kernel_state->user_state;
/* If the user's array isn't big enough, just return the
* required array size.
*/
if (get_state->bo_count < state->bo_count) {
get_state->bo_count = state->bo_count;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return 0;
}
vc4->hang_state = NULL;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
state->bo = get_state->bo;
memcpy(get_state, state, sizeof(*state));
bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
if (!bo_state) {
ret = -ENOMEM;
goto err_free;
}
for (i = 0; i < state->bo_count; i++) {
struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
u32 handle;
ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
&handle);
if (ret) {
state->bo_count = i - 1;
goto err;
}
bo_state[i].handle = handle;
bo_state[i].paddr = vc4_bo->base.paddr;
bo_state[i].size = vc4_bo->base.base.size;
}
ret = copy_to_user((void __user *)(uintptr_t)get_state->bo,
bo_state,
state->bo_count * sizeof(*bo_state));
kfree(bo_state);
err_free:
vc4_free_hang_state(dev, kernel_state);
err:
return ret;
}
static void
vc4_save_hang_state(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_vc4_get_hang_state *state;
struct vc4_hang_state *kernel_state;
struct vc4_exec_info *exec;
struct vc4_bo *bo;
unsigned long irqflags;
unsigned int i, unref_list_count;
kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
if (!kernel_state)
return;
state = &kernel_state->user_state;
spin_lock_irqsave(&vc4->job_lock, irqflags);
exec = vc4_first_job(vc4);
if (!exec) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return;
}
unref_list_count = 0;
list_for_each_entry(bo, &exec->unref_list, unref_head)
unref_list_count++;
state->bo_count = exec->bo_count + unref_list_count;
kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
GFP_ATOMIC);
if (!kernel_state->bo) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return;
}
for (i = 0; i < exec->bo_count; i++) {
drm_gem_object_reference(&exec->bo[i]->base);
kernel_state->bo[i] = &exec->bo[i]->base;
}
list_for_each_entry(bo, &exec->unref_list, unref_head) {
drm_gem_object_reference(&bo->base.base);
kernel_state->bo[i] = &bo->base.base;
i++;
}
state->start_bin = exec->ct0ca;
state->start_render = exec->ct1ca;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
state->ct0ca = V3D_READ(V3D_CTNCA(0));
state->ct0ea = V3D_READ(V3D_CTNEA(0));
state->ct1ca = V3D_READ(V3D_CTNCA(1));
state->ct1ea = V3D_READ(V3D_CTNEA(1));
state->ct0cs = V3D_READ(V3D_CTNCS(0));
state->ct1cs = V3D_READ(V3D_CTNCS(1));
state->ct0ra0 = V3D_READ(V3D_CT00RA0);
state->ct1ra0 = V3D_READ(V3D_CT01RA0);
state->bpca = V3D_READ(V3D_BPCA);
state->bpcs = V3D_READ(V3D_BPCS);
state->bpoa = V3D_READ(V3D_BPOA);
state->bpos = V3D_READ(V3D_BPOS);
state->vpmbase = V3D_READ(V3D_VPMBASE);
state->dbge = V3D_READ(V3D_DBGE);
state->fdbgo = V3D_READ(V3D_FDBGO);
state->fdbgb = V3D_READ(V3D_FDBGB);
state->fdbgr = V3D_READ(V3D_FDBGR);
state->fdbgs = V3D_READ(V3D_FDBGS);
state->errstat = V3D_READ(V3D_ERRSTAT);
spin_lock_irqsave(&vc4->job_lock, irqflags);
if (vc4->hang_state) {
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
vc4_free_hang_state(dev, kernel_state);
} else {
vc4->hang_state = kernel_state;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
}
static void
vc4_reset(struct drm_device *dev)
{
......@@ -64,6 +244,8 @@ vc4_reset_work(struct work_struct *work)
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, hangcheck.reset_work);
vc4_save_hang_state(vc4->dev);
vc4_reset(vc4->dev);
}
......@@ -679,4 +861,7 @@ vc4_gem_destroy(struct drm_device *dev)
}
vc4_bo_cache_destroy(dev);
if (vc4->hang_state)
vc4_free_hang_state(dev, vc4->hang_state);
}
......@@ -32,6 +32,7 @@
#define DRM_VC4_CREATE_BO 0x03
#define DRM_VC4_MMAP_BO 0x04
#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_VC4_GET_HANG_STATE 0x06
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
......@@ -39,6 +40,7 @@
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
struct drm_vc4_submit_rcl_surface {
__u32 hindex; /* Handle index, or ~0 if not present. */
......@@ -231,4 +233,47 @@ struct drm_vc4_create_shader_bo {
__u32 pad;
};
struct drm_vc4_get_hang_state_bo {
__u32 handle;
__u32 paddr;
__u32 size;
__u32 pad;
};
/**
* struct drm_vc4_hang_state - ioctl argument for collecting state
* from a GPU hang for analysis.
*/
struct drm_vc4_get_hang_state {
/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
__u64 bo;
/**
* On input, the size of the bo array. Output is the number
* of bos to be returned.
*/
__u32 bo_count;
__u32 start_bin, start_render;
__u32 ct0ca, ct0ea;
__u32 ct1ca, ct1ea;
__u32 ct0cs, ct1cs;
__u32 ct0ra0, ct1ra0;
__u32 bpca, bpcs;
__u32 bpoa, bpos;
__u32 vpmbase;
__u32 dbge;
__u32 fdbgo;
__u32 fdbgb;
__u32 fdbgr;
__u32 fdbgs;
__u32 errstat;
/* Pad that we may save more registers into in the future. */
__u32 pad[16];
};
#endif /* _UAPI_VC4_DRM_H_ */
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