Commit 2aa34fd5 authored by Eric Anholt's avatar Eric Anholt

drm/v3d: Drop unused v3d_flush_caches().

Now that I've specified how the end-of-pipeline flushing should work,
we're never going to use this function.
Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Reviewed-by: default avatarDave Emett <david.emett@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-2-eric@anholt.net
parent 36e7999d
......@@ -308,7 +308,6 @@ void v3d_exec_put(struct v3d_exec_info *exec);
void v3d_tfu_job_put(struct v3d_tfu_job *exec);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
void v3d_flush_caches(struct v3d_dev *v3d);
/* v3d_irq.c */
void v3d_irq_init(struct v3d_dev *v3d);
......
......@@ -175,20 +175,6 @@ v3d_invalidate_slices(struct v3d_dev *v3d, int core)
V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
/* Invalidates texture L2 cachelines */
static void
v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
{
V3D_CORE_WRITE(core,
V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_L2TFLS), 100)) {
DRM_ERROR("Timeout waiting for L2T invalidate\n");
}
}
void
v3d_invalidate_caches(struct v3d_dev *v3d)
{
......@@ -199,13 +185,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
v3d_flush_l2t(v3d, 0);
}
void
v3d_flush_caches(struct v3d_dev *v3d)
{
v3d_invalidate_l1td(v3d, 0);
v3d_invalidate_l2t(v3d, 0);
}
static void
v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
struct dma_fence *fence)
......
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