drm/mediatek: add background color input select function for ovl/ovl_2l
This patch add background color input select function for ovl/ovl_2l ovl include 4 DRAM layer and 1 background color layer ovl_2l include 4 DRAM layer and 1 background color layer DRAM layer frame buffer data from render hardware, GPU for example. backgournd color layer is embed in ovl/ovl_2l, we can only set it color, but not support DRAM frame buffer. for ovl0->ovl0_2l direct link usecase, we need set ovl0_2l background color intput select from ovl0 if render send DRAM buffer layer number <=4, all these layer read by ovl. layer0 is at the bottom of all layers. layer3 is at the top of all layers. if render send DRAM buffer layer numbfer >=4 && <=6 ovl0 read layer0~3 ovl0_2l read layer4~5 layer5 is at the top ot all these layers. the decision of how to setting ovl0/ovl0_2l read these layer data is controlled in mtk crtc, which will be another patch Signed-off-by: Yongqiang Niu <yongqiang.niu@mediatek.com> Signed-off-by: CK Hu <ck.hu@mediatek.com>
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