Commit 51c1b6f9 authored by Eric Anholt's avatar Eric Anholt

drm/v3d: Drop the wait for L2T flush to complete.

According to Dave, once you've started an L2T flush, all L2T accesses
will be blocked until the flush completes.  This fixes a consistent
3-4ms stall between the ioctl and running the job, and 3DMMES Taiji
goes from 27fps to 110fps.

v2: Leave a note about why we don't need to wait for completion.
Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Fixes: 57692c94 ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: default avatarDave Emett <david.emett@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-4-eric@anholt.net
parent 2e6dc3bd
......@@ -143,13 +143,13 @@ v3d_invalidate_l2(struct v3d_dev *v3d, int core)
static void
v3d_flush_l2t(struct v3d_dev *v3d, int core)
{
/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
* need to wait for completion before dispatching the job --
* L2T accesses will be stalled until the flush has completed.
*/
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_L2TFLS), 100)) {
DRM_ERROR("Timeout waiting for L2T flush\n");
}
}
/* Invalidates the slice caches. These are read-only caches. */
......
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