Commit 65f037e8 authored by Lucas Stach's avatar Lucas Stach

drm/etnaviv: add support for slave interface clock

The slave interface clock is a clock input found on newer cores to gate
the register interface. For now we simply ungate it when the GPU is in
active state.
Signed-off-by: default avatarLucas Stach <l.stach@pengutronix.de>
parent 4df3000e
...@@ -1383,6 +1383,12 @@ static int etnaviv_gpu_clk_enable(struct etnaviv_gpu *gpu) ...@@ -1383,6 +1383,12 @@ static int etnaviv_gpu_clk_enable(struct etnaviv_gpu *gpu)
{ {
int ret; int ret;
if (gpu->clk_reg) {
ret = clk_prepare_enable(gpu->clk_reg);
if (ret)
return ret;
}
if (gpu->clk_bus) { if (gpu->clk_bus) {
ret = clk_prepare_enable(gpu->clk_bus); ret = clk_prepare_enable(gpu->clk_bus);
if (ret) if (ret)
...@@ -1421,6 +1427,8 @@ static int etnaviv_gpu_clk_disable(struct etnaviv_gpu *gpu) ...@@ -1421,6 +1427,8 @@ static int etnaviv_gpu_clk_disable(struct etnaviv_gpu *gpu)
clk_disable_unprepare(gpu->clk_core); clk_disable_unprepare(gpu->clk_core);
if (gpu->clk_bus) if (gpu->clk_bus)
clk_disable_unprepare(gpu->clk_bus); clk_disable_unprepare(gpu->clk_bus);
if (gpu->clk_reg)
clk_disable_unprepare(gpu->clk_reg);
return 0; return 0;
} }
...@@ -1676,6 +1684,11 @@ static int etnaviv_gpu_platform_probe(struct platform_device *pdev) ...@@ -1676,6 +1684,11 @@ static int etnaviv_gpu_platform_probe(struct platform_device *pdev)
} }
/* Get Clocks: */ /* Get Clocks: */
gpu->clk_reg = devm_clk_get(&pdev->dev, "reg");
DBG("clk_reg: %p", gpu->clk_reg);
if (IS_ERR(gpu->clk_reg))
gpu->clk_reg = NULL;
gpu->clk_bus = devm_clk_get(&pdev->dev, "bus"); gpu->clk_bus = devm_clk_get(&pdev->dev, "bus");
DBG("clk_bus: %p", gpu->clk_bus); DBG("clk_bus: %p", gpu->clk_bus);
if (IS_ERR(gpu->clk_bus)) if (IS_ERR(gpu->clk_bus))
......
...@@ -147,6 +147,7 @@ struct etnaviv_gpu { ...@@ -147,6 +147,7 @@ struct etnaviv_gpu {
/* Power Control: */ /* Power Control: */
struct clk *clk_bus; struct clk *clk_bus;
struct clk *clk_reg;
struct clk *clk_core; struct clk *clk_core;
struct clk *clk_shader; struct clk *clk_shader;
......
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