Commit 719423f6 authored by Alex Deucher's avatar Alex Deucher

drm/amdgpu: wait for all rings to drain before runtime suspending

Add a safety check to runtime suspend to make sure all outstanding
fences have signaled before we suspend.  Doesn't fix any known issue.

We already do this via the fence driver suspend function, but we
just force completion rather than bailing.  This bails on runtime
suspend so we can try again later once the fences are signaled to
avoid missing any outstanding work.
Reviewed-by: default avatarAndrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 19796597
......@@ -1203,13 +1203,23 @@ static int amdgpu_pmops_runtime_suspend(struct device *dev)
struct pci_dev *pdev = to_pci_dev(dev);
struct drm_device *drm_dev = pci_get_drvdata(pdev);
struct amdgpu_device *adev = drm_dev->dev_private;
int ret;
int ret, i;
if (!adev->runpm) {
pm_runtime_forbid(dev);
return -EBUSY;
}
/* wait for all rings to drain before suspending */
for (i = 0; i < AMDGPU_MAX_RINGS; i++) {
struct amdgpu_ring *ring = adev->rings[i];
if (ring && ring->sched.ready) {
ret = amdgpu_fence_wait_empty(ring);
if (ret)
return -EBUSY;
}
}
if (amdgpu_device_supports_boco(drm_dev))
drm_dev->switch_power_state = DRM_SWITCH_POWER_CHANGING;
drm_kms_helper_poll_disable(drm_dev);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment