Commit a2080098 authored by Vitaly Prosyak's avatar Vitaly Prosyak Committed by Alex Deucher

drm/amd/display: Add MPC 3DLUT resource management

[Why & How]
Number of 3DLUT's in MPC are not equal to number of pipes.
Resource management is required.
Activate on FPGA entire tm solution  which includes
the following :hdr multiplier, shaper, 3dlut.
Signed-off-by: default avatarVitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: default avatarCharlene Liu <Charlene.Liu@amd.com>
Acked-by: default avatarGary Kattan <Gary.Kattan@amd.com>
Acked-by: default avatarLeo Li <sunpeng.li@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 70f1476a
......@@ -60,7 +60,6 @@ static void construct(struct dc_context *ctx, struct dc_plane_state *plane_state
plane_state->lut3d_func = dc_create_3dlut_func();
if (plane_state->lut3d_func != NULL) {
plane_state->lut3d_func->ctx = ctx;
plane_state->lut3d_func->initialized = false;
}
plane_state->blend_tf = dc_create_transfer_func();
if (plane_state->blend_tf != NULL) {
......@@ -279,7 +278,7 @@ struct dc_3dlut *dc_create_3dlut_func(void)
goto alloc_fail;
kref_init(&lut->refcount);
lut->initialized = false;
lut->state.raw = 0;
return lut;
......
......@@ -616,12 +616,26 @@ struct dc_transfer_func {
#if defined(CONFIG_DRM_AMD_DC_DCN2_0)
union dc_3dlut_state {
struct {
uint32_t initialized:1; /*if 3dlut is went through color module for initialization */
uint32_t rmu_idx_valid:1; /*if mux settings are valid*/
uint32_t rmu_mux_num:3; /*index of mux to use*/
uint32_t mpc_rmu0_mux:4; /*select mpcc on mux, one of the following : mpcc0, mpcc1, mpcc2, mpcc3*/
uint32_t mpc_rmu1_mux:4;
uint32_t mpc_rmu2_mux:4;
uint32_t reserved:15;
} bits;
uint32_t raw;
};
struct dc_3dlut {
struct kref refcount;
struct tetrahedral_params lut_3d;
uint32_t hdr_multiplier;
bool initialized;
bool initialized; /*remove after diag fix*/
union dc_3dlut_state state;
struct dc_context *ctx;
};
#endif
......
......@@ -952,14 +952,14 @@ static bool dcn20_set_shaper_3dlut(
result = dpp_base->funcs->dpp_program_shaper_lut(dpp_base, shaper_lut);
if (plane_state->lut3d_func &&
plane_state->lut3d_func->initialized == true)
plane_state->lut3d_func->state.bits.initialized == 1)
result = dpp_base->funcs->dpp_program_3dlut(dpp_base,
&plane_state->lut3d_func->lut_3d);
else
result = dpp_base->funcs->dpp_program_3dlut(dpp_base, NULL);
if (plane_state->lut3d_func &&
plane_state->lut3d_func->initialized == true &&
plane_state->lut3d_func->state.bits.initialized == 1 &&
plane_state->lut3d_func->hdr_multiplier != 0)
dpp_base->funcs->dpp_set_hdr_multiplier(dpp_base,
plane_state->lut3d_func->hdr_multiplier);
......
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