Commit cf75d5d6 authored by Christoph Hellwig's avatar Christoph Hellwig

mpt3sas: simplify ->change_queue_depth

Merge two functions, and remove overly verbose debugging output that pokes
into mid-layer internal structures.
Signed-off-by: default avatarChristoph Hellwig <hch@lst.de>
Reviewed-by: default avatarMike Christie <michaelc@cs.wisc.edu>
Reviewed-by: default avatarHannes Reinecke <hare@suse.de>
parent 286c9408
...@@ -1053,9 +1053,15 @@ _scsih_scsi_lookup_find_by_lun(struct MPT3SAS_ADAPTER *ioc, int id, ...@@ -1053,9 +1053,15 @@ _scsih_scsi_lookup_find_by_lun(struct MPT3SAS_ADAPTER *ioc, int id,
return found; return found;
} }
/**
static void * _scsih_change_queue_depth - setting device queue depth
_scsih_adjust_queue_depth(struct scsi_device *sdev, int qdepth) * @sdev: scsi device struct
* @qdepth: requested queue depth
*
* Returns queue depth.
*/
static int
_scsih_change_queue_depth(struct scsi_device *sdev, int qdepth)
{ {
struct Scsi_Host *shost = sdev->host; struct Scsi_Host *shost = sdev->host;
int max_depth; int max_depth;
...@@ -1090,29 +1096,7 @@ _scsih_adjust_queue_depth(struct scsi_device *sdev, int qdepth) ...@@ -1090,29 +1096,7 @@ _scsih_adjust_queue_depth(struct scsi_device *sdev, int qdepth)
max_depth = 1; max_depth = 1;
if (qdepth > max_depth) if (qdepth > max_depth)
qdepth = max_depth; qdepth = max_depth;
scsi_change_queue_depth(sdev, qdepth); return scsi_change_queue_depth(sdev, qdepth);
}
/**
* _scsih_change_queue_depth - setting device queue depth
* @sdev: scsi device struct
* @qdepth: requested queue depth
*
* Returns queue depth.
*/
static int
_scsih_change_queue_depth(struct scsi_device *sdev, int qdepth)
{
_scsih_adjust_queue_depth(sdev, qdepth);
if (sdev->inquiry_len > 7)
sdev_printk(KERN_INFO, sdev, "qdepth(%d), tagged(%d), " \
"simple(%d), scsi_level(%d), cmd_que(%d)\n",
sdev->queue_depth, sdev->tagged_supported, sdev->simple_tags,
sdev->scsi_level,
(sdev->inquiry[7] & 2) >> 1);
return sdev->queue_depth;
} }
/** /**
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment