bnx2: switch to build_skb() infrastructure
This is very similar to bnx2x conversion, but bnx2 only requires 16bytes alignement at start of the received frame to store its l2_fhdr, so goal was not to reduce skb truesize (in fact it should not change after this patch) Using build_skb() reduces cache line misses in the driver, since we use cache hot skb instead of cold ones. Number of in-flight sk_buff structures is lower, they are more likely recycled in SLUB caches while still hot. Signed-off-by: Eric Dumazet <eric.dumazet@gmail.com> CC: Michael Chan <mchan@broadcom.com> CC: Eilon Greenstein <eilong@broadcom.com> Reviewed-by: Michael Chan <mchan@broadcom.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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