Commit df4ab5b3 authored by Jiri Pirko's avatar Jiri Pirko Committed by David S. Miller

net: rename bond_queue_mapping to slave_dev_queue_mapping

As this is going to be used not only by bonding.
Signed-off-by: default avatarJiri Pirko <jiri@resnulli.us>
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
parent 76ff5cc9
...@@ -395,8 +395,8 @@ int bond_dev_queue_xmit(struct bonding *bond, struct sk_buff *skb, ...@@ -395,8 +395,8 @@ int bond_dev_queue_xmit(struct bonding *bond, struct sk_buff *skb,
skb->dev = slave_dev; skb->dev = slave_dev;
BUILD_BUG_ON(sizeof(skb->queue_mapping) != BUILD_BUG_ON(sizeof(skb->queue_mapping) !=
sizeof(qdisc_skb_cb(skb)->bond_queue_mapping)); sizeof(qdisc_skb_cb(skb)->slave_dev_queue_mapping));
skb->queue_mapping = qdisc_skb_cb(skb)->bond_queue_mapping; skb->queue_mapping = qdisc_skb_cb(skb)->slave_dev_queue_mapping;
if (unlikely(netpoll_tx_running(slave_dev))) if (unlikely(netpoll_tx_running(slave_dev)))
bond_netpoll_send_skb(bond_get_slave_by_dev(bond, slave_dev), skb); bond_netpoll_send_skb(bond_get_slave_by_dev(bond, slave_dev), skb);
...@@ -4184,7 +4184,7 @@ static u16 bond_select_queue(struct net_device *dev, struct sk_buff *skb) ...@@ -4184,7 +4184,7 @@ static u16 bond_select_queue(struct net_device *dev, struct sk_buff *skb)
/* /*
* Save the original txq to restore before passing to the driver * Save the original txq to restore before passing to the driver
*/ */
qdisc_skb_cb(skb)->bond_queue_mapping = skb->queue_mapping; qdisc_skb_cb(skb)->slave_dev_queue_mapping = skb->queue_mapping;
if (unlikely(txq >= dev->real_num_tx_queues)) { if (unlikely(txq >= dev->real_num_tx_queues)) {
do { do {
......
...@@ -220,7 +220,7 @@ struct tcf_proto { ...@@ -220,7 +220,7 @@ struct tcf_proto {
struct qdisc_skb_cb { struct qdisc_skb_cb {
unsigned int pkt_len; unsigned int pkt_len;
u16 bond_queue_mapping; u16 slave_dev_queue_mapping;
u16 _pad; u16 _pad;
unsigned char data[20]; unsigned char data[20];
}; };
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment