Commit e09a8c3a authored by Timur Tabi's avatar Timur Tabi Committed by Florian Tobias Schandinat

drivers/video: fsl-diu-fb: add default platform ops functions

The DIU driver requires some platform-specific functions to be defined,
but two them can be optional because most platforms implement them the
same way.  Functions set_gamma_table() and get_pixel_format() are only
needed because of quirks in the Freescale MPC8610 HPCD reference board.
For other boards, a generic implementation works, so we shouldn't
require the platform code to define them.
Signed-off-by: default avatarTimur Tabi <timur@freescale.com>
Signed-off-by: default avatarFlorian Tobias Schandinat <FlorianSchandinat@gmx.de>
parent d397e916
...@@ -832,7 +832,8 @@ static void update_lcdc(struct fb_info *info) ...@@ -832,7 +832,8 @@ static void update_lcdc(struct fb_info *info)
for (j = 0; j <= 255; j++) for (j = 0; j <= 255; j++)
*gamma_table_base++ = j; *gamma_table_base++ = j;
diu_ops.set_gamma_table(data->monitor_port, data->gamma); if (diu_ops.set_gamma_table)
diu_ops.set_gamma_table(data->monitor_port, data->gamma);
disable_lcdc(info); disable_lcdc(info);
...@@ -917,6 +918,59 @@ static int fsl_diu_set_aoi(struct fb_info *info) ...@@ -917,6 +918,59 @@ static int fsl_diu_set_aoi(struct fb_info *info)
return 0; return 0;
} }
/**
* fsl_diu_get_pixel_format: return the pixel format for a given color depth
*
* The pixel format is a 32-bit value that determine which bits in each
* pixel are to be used for each color. This is the default function used
* if the platform does not define its own version.
*/
static u32 fsl_diu_get_pixel_format(unsigned int bits_per_pixel)
{
#define PF_BYTE_F 0x10000000
#define PF_ALPHA_C_MASK 0x0E000000
#define PF_ALPHA_C_SHIFT 25
#define PF_BLUE_C_MASK 0x01800000
#define PF_BLUE_C_SHIFT 23
#define PF_GREEN_C_MASK 0x00600000
#define PF_GREEN_C_SHIFT 21
#define PF_RED_C_MASK 0x00180000
#define PF_RED_C_SHIFT 19
#define PF_PALETTE 0x00040000
#define PF_PIXEL_S_MASK 0x00030000
#define PF_PIXEL_S_SHIFT 16
#define PF_COMP_3_MASK 0x0000F000
#define PF_COMP_3_SHIFT 12
#define PF_COMP_2_MASK 0x00000F00
#define PF_COMP_2_SHIFT 8
#define PF_COMP_1_MASK 0x000000F0
#define PF_COMP_1_SHIFT 4
#define PF_COMP_0_MASK 0x0000000F
#define PF_COMP_0_SHIFT 0
#define MAKE_PF(alpha, red, blue, green, size, c0, c1, c2, c3) \
cpu_to_le32(PF_BYTE_F | (alpha << PF_ALPHA_C_SHIFT) | \
(blue << PF_BLUE_C_SHIFT) | (green << PF_GREEN_C_SHIFT) | \
(red << PF_RED_C_SHIFT) | (c3 << PF_COMP_3_SHIFT) | \
(c2 << PF_COMP_2_SHIFT) | (c1 << PF_COMP_1_SHIFT) | \
(c0 << PF_COMP_0_SHIFT) | (size << PF_PIXEL_S_SHIFT))
switch (bits_per_pixel) {
case 32:
/* 0x88883316 */
return MAKE_PF(3, 2, 0, 1, 3, 8, 8, 8, 8);
case 24:
/* 0x88082219 */
return MAKE_PF(4, 0, 1, 2, 2, 0, 8, 8, 8);
case 16:
/* 0x65053118 */
return MAKE_PF(4, 2, 1, 0, 1, 5, 6, 5, 0);
default:
pr_err("fsl-diu: unsupported color depth %u\n", bits_per_pixel);
return 0;
}
}
/* /*
* Using the fb_var_screeninfo in fb_info we set the resolution of this * Using the fb_var_screeninfo in fb_info we set the resolution of this
* particular framebuffer. This function alters the fb_fix_screeninfo stored * particular framebuffer. This function alters the fb_fix_screeninfo stored
...@@ -952,8 +1006,12 @@ static int fsl_diu_set_par(struct fb_info *info) ...@@ -952,8 +1006,12 @@ static int fsl_diu_set_par(struct fb_info *info)
} }
} }
ad->pix_fmt = diu_ops.get_pixel_format(data->monitor_port, if (diu_ops.get_pixel_format)
var->bits_per_pixel); ad->pix_fmt = diu_ops.get_pixel_format(data->monitor_port,
var->bits_per_pixel);
else
ad->pix_fmt = fsl_diu_get_pixel_format(var->bits_per_pixel);
ad->addr = cpu_to_le32(info->fix.smem_start); ad->addr = cpu_to_le32(info->fix.smem_start);
ad->src_size_g_alpha = cpu_to_le32((var->yres_virtual << 12) | ad->src_size_g_alpha = cpu_to_le32((var->yres_virtual << 12) |
var->xres_virtual) | mfbi->g_alpha; var->xres_virtual) | mfbi->g_alpha;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment