Commit e0e3fb48 authored by Keith Packard's avatar Keith Packard

drm/i915: Ignore GPU wedged errors while pinning scanout buffers

Failing to pin a scanout buffer will most likely lead to a black
screen, so if the GPU is wedged, then just let the pin happen and hope
that things work out OK.
Signed-off-by: default avatarKeith Packard <keithp@keithp.com>
Reviewed-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
parent b055c8f3
...@@ -3019,7 +3019,7 @@ i915_gem_object_set_to_display_plane(struct drm_i915_gem_object *obj, ...@@ -3019,7 +3019,7 @@ i915_gem_object_set_to_display_plane(struct drm_i915_gem_object *obj,
/* Currently, we are always called from an non-interruptible context. */ /* Currently, we are always called from an non-interruptible context. */
if (pipelined != obj->ring) { if (pipelined != obj->ring) {
ret = i915_gem_object_wait_rendering(obj); ret = i915_gem_object_wait_rendering(obj);
if (ret) if (ret == -ERESTARTSYS)
return ret; return ret;
} }
......
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