Commit fd2599bd authored by Chris Wilson's avatar Chris Wilson Committed by Joonas Lahtinen

drm/i915/gt: Move snb GT workarounds from init_clock_gating to workarounds

Rescue the GT workarounds from being buried inside init_clock_gating so
that we remember to apply them after a GT reset, and that they are
included in our verification that the workarounds are applied.
Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: default avatarMika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: stable@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20200611080140.30228-4-chris@chris-wilson.co.uk
(cherry picked from commit c3b93a94)
Signed-off-by: default avatarJoonas Lahtinen <joonas.lahtinen@linux.intel.com>
parent 695a2b11
......@@ -692,6 +692,45 @@ int intel_engine_emit_ctx_wa(struct i915_request *rq)
return 0;
}
static void
snb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
/* WaDisableHiZPlanesWhenMSAAEnabled:snb */
wa_masked_en(wal,
_3D_CHICKEN,
_3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB);
/* WaDisable_RenderCache_OperationalFlush:snb */
wa_masked_dis(wal, CACHE_MODE_0, RC_OP_FLUSH_ENABLE);
/*
* BSpec recommends 8x4 when MSAA is used,
* however in practice 16x4 seems fastest.
*
* Note that PS/WM thread counts depend on the WIZ hashing
* disable bit, which we don't touch here, but it's good
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
wa_add(wal,
GEN6_GT_MODE, 0,
_MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
GEN6_WIZ_HASHING_16x4);
wa_masked_dis(wal, CACHE_MODE_0, CM0_STC_EVICT_DISABLE_LRA_SNB);
wa_masked_en(wal,
_3D_CHICKEN3,
/* WaStripsFansDisableFastClipPerformanceFix:snb */
_3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL |
/*
* Bspec says:
* "This bit must be set if 3DSTATE_CLIP clip mode is set
* to normal and 3DSTATE_SF number of SF output attributes
* is more than 16."
*/
_3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH);
}
static void
ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
......@@ -1132,6 +1171,8 @@ gt_init_workarounds(struct drm_i915_private *i915, struct i915_wa_list *wal)
vlv_gt_workarounds_init(i915, wal);
else if (IS_IVYBRIDGE(i915))
ivb_gt_workarounds_init(i915, wal);
else if (IS_GEN(i915, 6))
snb_gt_workarounds_init(i915, wal);
else if (INTEL_GEN(i915) <= 8)
return;
else
......
......@@ -6902,27 +6902,6 @@ static void gen6_init_clock_gating(struct drm_i915_private *dev_priv)
I915_READ(ILK_DISPLAY_CHICKEN2) |
ILK_ELPIN_409_SELECT);
/* WaDisableHiZPlanesWhenMSAAEnabled:snb */
I915_WRITE(_3D_CHICKEN,
_MASKED_BIT_ENABLE(_3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB));
/* WaDisable_RenderCache_OperationalFlush:snb */
I915_WRITE(CACHE_MODE_0, _MASKED_BIT_DISABLE(RC_OP_FLUSH_ENABLE));
/*
* BSpec recoomends 8x4 when MSAA is used,
* however in practice 16x4 seems fastest.
*
* Note that PS/WM thread counts depend on the WIZ hashing
* disable bit, which we don't touch here, but it's good
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
I915_WRITE(GEN6_GT_MODE,
_MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
I915_WRITE(CACHE_MODE_0,
_MASKED_BIT_DISABLE(CM0_STC_EVICT_DISABLE_LRA_SNB));
I915_WRITE(GEN6_UCGCTL1,
I915_READ(GEN6_UCGCTL1) |
GEN6_BLBUNIT_CLOCK_GATE_DISABLE |
......@@ -6945,18 +6924,6 @@ static void gen6_init_clock_gating(struct drm_i915_private *dev_priv)
GEN6_RCPBUNIT_CLOCK_GATE_DISABLE |
GEN6_RCCUNIT_CLOCK_GATE_DISABLE);
/* WaStripsFansDisableFastClipPerformanceFix:snb */
I915_WRITE(_3D_CHICKEN3,
_MASKED_BIT_ENABLE(_3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL));
/*
* Bspec says:
* "This bit must be set if 3DSTATE_CLIP clip mode is set to normal and
* 3DSTATE_SF number of SF output attributes is more than 16."
*/
I915_WRITE(_3D_CHICKEN3,
_MASKED_BIT_ENABLE(_3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH));
/*
* According to the spec the following bits should be
* set in order to enable memory self-refresh and fbc:
......
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