1. 14 Oct, 2016 2 commits
    • Tvrtko Ursulin's avatar
      drm/i915: Make HAS_DDI and HAS_PCH_LPT_LP only take dev_priv · 4f8036a2
      Tvrtko Ursulin authored
      This saves 3248 bytes of .rodata strings.
      
      v2: Add parantheses around dev_priv. (Ville Syrjala)
      Signed-off-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Reviewed-by: default avatarDavid Weinehall <david.weinehall@linux.intel.com>
      Acked-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
      Acked-by: default avatarJani Nikula <jani.nikula@linux.intel.com>
      Acked-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Acked-by: default avatarMaarten Lankhorst <maarten.lankhorst@linux.intel.com>
      4f8036a2
    • Akash Goel's avatar
      drm/i915: Allocate intel_engine_cs structure only for the enabled engines · 3b3f1650
      Akash Goel authored
      With the possibility of addition of many more number of rings in future,
      the drm_i915_private structure could bloat as an array, of type
      intel_engine_cs, is embedded inside it.
      	struct intel_engine_cs engine[I915_NUM_ENGINES];
      Though this is still fine as generally there is only a single instance of
      drm_i915_private structure used, but not all of the possible rings would be
      enabled or active on most of the platforms. Some memory can be saved by
      allocating intel_engine_cs structure only for the enabled/active engines.
      Currently the engine/ring ID is kept static and dev_priv->engine[] is simply
      indexed using the enums defined in intel_engine_id.
      To save memory and continue using the static engine/ring IDs, 'engine' is
      defined as an array of pointers.
      	struct intel_engine_cs *engine[I915_NUM_ENGINES];
      dev_priv->engine[engine_ID] will be NULL for disabled engine instances.
      
      There is a text size reduction of 928 bytes, from 1028200 to 1027272, for
      i915.o file (but for i915.ko file text size remain same as 1193131 bytes).
      
      v2:
      - Remove the engine iterator field added in drm_i915_private structure,
        instead pass a local iterator variable to the for_each_engine**
        macros. (Chris)
      - Do away with intel_engine_initialized() and instead directly use the
        NULL pointer check on engine pointer. (Chris)
      
      v3:
      - Remove for_each_engine_id() macro, as the updated macro for_each_engine()
        can be used in place of it. (Chris)
      - Protect the access to Render engine Fault register with a NULL check, as
        engine specific init is done later in Driver load sequence.
      
      v4:
      - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris)
      - Kill the superfluous init_engine_lists().
      
      v5:
      - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to
        allocation of intel_engine_cs structure. (Chris)
      
      v6:
      - Rebase.
      
      v7:
      - Optimize the for_each_engine_masked() macro. (Chris)
      - Change the type of 'iter' local variable to enum intel_engine_id. (Chris)
      - Rebase.
      
      v8: Rebase.
      
      v9: Rebase.
      
      v10:
      - For index calculation use engine ID instead of pointer based arithmetic in
        intel_engine_sync_index() as engine pointers are not contiguous now (Chris)
      - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas)
      - Use for_each_engine macro for cleanup in intel_engines_init() and remove
        check for NULL engine pointer in cleanup() routines. (Joonas)
      
      v11: Rebase.
      
      Cc: Chris Wilson <chris@chris-wilson.co.uk>
      Signed-off-by: default avatarAkash Goel <akash.goel@intel.com>
      Reviewed-by: default avatarJoonas Lahtinen <joonas.lahtinen@linux.intel.com>
      Signed-off-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
      3b3f1650
  2. 13 Oct, 2016 10 commits
  3. 12 Oct, 2016 11 commits
  4. 11 Oct, 2016 14 commits
  5. 10 Oct, 2016 3 commits