1. 08 Jan, 2016 1 commit
    • Mika Kuoppala's avatar
      drm/i915: Inspect subunit states on hangcheck · 61642ff0
      Mika Kuoppala authored
      If head seems stuck and engine in question is rcs,
      inspect subunit state transitions from undone to done,
      before deciding that this really is a hang instead of limited
      progress. Only account the transitions of subunits from
      undone to done once, to prevent unstable subunit states
      to keep us falsely active.
      
      As this adds one extra steps to hangcheck heuristics,
      before hang is declared, it adds 1500ms to to detect hang
      for render ring to a total of 7500ms. We could sample
      the subunit states on first head stuck condition but
      decide not to do so only in order to mimic old behaviour. This
      way the check order of promotion from seqno > atchd > instdone
      is consistently done.
      
      v2: Deal with unstable done states (Arun)
          Clear instdone progress on head and seqno movement (Chris)
          Report raw and accumulated instdone's in in debugfs (Chris)
          Return HANGCHECK_ACTIVE on undone->done
      
      References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
      Cc: Chris Wilson <chris@chris-wilson.co.uk>
      Cc: Dave Gordon <david.s.gordon@intel.com>
      Cc: Daniel Vetter <daniel@ffwll.ch>
      Cc: Arun Siluvery <arun.siluvery@linux.intel.com>
      Reviewed-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Signed-off-by: default avatarMika Kuoppala <mika.kuoppala@intel.com>
      Link: http://patchwork.freedesktop.org/patch/msgid/1448985372-19535-1-git-send-email-mika.kuoppala@intel.com
      61642ff0
  2. 07 Jan, 2016 17 commits
  3. 06 Jan, 2016 7 commits
  4. 05 Jan, 2016 15 commits