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    • Chris Wilson's avatar
      drm/i915: Rely on spinlock protection for GPU error capture · 3bdd4f84
      Chris Wilson authored
      Trust that we now have adequate protection over the low level structures
      via the engine->active.lock to allow ourselves to capture the GPU error
      state without the heavy hammer of stop_machine(). Sadly this does mean
      that we have to forgo some of the lesser used information (not derived
      from the active state) that is not controlled by the active locks. This
      includes the list of buffers in the ppGTT and pinned globally in the
      GGTT. Originally this was used to manually verify relocations, but
      hasn't been required for sometime and modern mesa now has the habit of
      ensuring that all interesting buffers within a batch are captured in their
      entirety (that are the auxiliary state buffers, but not the textures).
      
      A useful side-effect is that this allows us to restore error capturing
      for Braswell and Broxton.
      
      v2: Use pagevec for a typical arbitrary number of preallocated pages
      Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
      Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20190722222847.24178-1-chris@chris-wilson.co.uk
      3bdd4f84