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Davi Arnaut authored
strict aliasing violations. Another rather noisy violation of strict aliasing rules is the spatial code which makes use of stack-based memory (of type Geometry_buffer) to provide placement for Geometry objects. Although a placement new is allowed to dynamically change the type of a object, the object returned by the new placement was being ignored and the original stack-based object was being casted to the new type, thus violating strict aliasing rules. The solution is to reorganize the code so that the object returned by the new placement is used instead of casting the original object. Also, to ensure that the stack-based object is properly aligned with respect to the objects it provides placement for, a set of compiler-dependent macros and types are introduced so that the alignment of objects can be inquired and specified.
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