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nexedi
osie
Commits
8278d7cf
Commit
8278d7cf
authored
Oct 08, 2021
by
Ivan Tyagov
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Control each relay individually.
parent
4cbe4062
Changes
1
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1 changed file
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63 additions
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14 deletions
+63
-14
coupler/opc-ua-server/server.c
coupler/opc-ua-server/server.c
+63
-14
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coupler/opc-ua-server/server.c
View file @
8278d7cf
...
...
@@ -133,26 +133,75 @@ static void beforeReadTime(UA_Server *server,
// nothing to do as not yet needed.
}
static
void
afterWriteTime
(
UA_Server
*
server
,
// XXX: having afterWriteTime{0..3} is not needed and maybe with introspection of context we can
// write only one callback function
static
void
afterWriteTime0
(
UA_Server
*
server
,
const
UA_NodeId
*
sessionId
,
void
*
sessionContext
,
const
UA_NodeId
*
nodeId
,
void
*
nodeContext
,
const
UA_NumericRange
*
range
,
const
UA_DataValue
*
data
)
{
UA_LOG_INFO
(
UA_Log_Stdout
,
UA_LOGCATEGORY_USERLAND
,
"The variable was updated"
);
if
(
data
->
value
.
type
==
&
UA_TYPES
[
UA_TYPES_INT32
])
{
UA_Int32
hrValue
=
*
(
UA_Int32
*
)
data
->
value
.
data
;
//printf("value %u\n", hrValue);
if
(
hrValue
>
0
){
//printf("relaystate=%d", (int) myrelay);
myrelay
|=
1UL
<<
0
;
// relay0
setRelayState
(
myrelay
);
}
else
{
myrelay
&=
~
(
1UL
<<
0
);
// relay0
setRelayState
(
myrelay
);
}
}
}
static
void
afterWriteTime1
(
UA_Server
*
server
,
const
UA_NodeId
*
sessionId
,
void
*
sessionContext
,
const
UA_NodeId
*
nodeId
,
void
*
nodeContext
,
const
UA_NumericRange
*
range
,
const
UA_DataValue
*
data
)
{
UA_LOG_INFO
(
UA_Log_Stdout
,
UA_LOGCATEGORY_USERLAND
,
"The variable was updated"
);
if
(
data
->
value
.
type
==
&
UA_TYPES
[
UA_TYPES_INT32
])
{
UA_Int32
hrValue
=
*
(
UA_Int32
*
)
data
->
value
.
data
;
if
(
hrValue
>
0
){
myrelay
|=
1UL
<<
1
;
setRelayState
(
myrelay
);
}
else
{
myrelay
&=
~
(
1UL
<<
1
);
setRelayState
(
myrelay
);
}
}
}
static
void
afterWriteTime2
(
UA_Server
*
server
,
const
UA_NodeId
*
sessionId
,
void
*
sessionContext
,
const
UA_NodeId
*
nodeId
,
void
*
nodeContext
,
const
UA_NumericRange
*
range
,
const
UA_DataValue
*
data
)
{
UA_LOG_INFO
(
UA_Log_Stdout
,
UA_LOGCATEGORY_USERLAND
,
"The variable was updated"
);
if
(
data
->
value
.
type
==
&
UA_TYPES
[
UA_TYPES_INT32
])
{
UA_Int32
hrValue
=
*
(
UA_Int32
*
)
data
->
value
.
data
;
if
(
hrValue
>
0
){
myrelay
|=
1UL
<<
2
;
myrelay
|=
1UL
<<
3
;
// relay3
setRelayState
(
myrelay
);
}
else
{
myrelay
&=
~
(
1UL
<<
0
);
// relay0
myrelay
&=
~
(
1UL
<<
3
);
// relay3
myrelay
&=
~
(
1UL
<<
2
);
setRelayState
(
myrelay
);
}
}
}
static
void
afterWriteTime3
(
UA_Server
*
server
,
const
UA_NodeId
*
sessionId
,
void
*
sessionContext
,
const
UA_NodeId
*
nodeId
,
void
*
nodeContext
,
const
UA_NumericRange
*
range
,
const
UA_DataValue
*
data
)
{
UA_LOG_INFO
(
UA_Log_Stdout
,
UA_LOGCATEGORY_USERLAND
,
"The variable was updated"
);
if
(
data
->
value
.
type
==
&
UA_TYPES
[
UA_TYPES_INT32
])
{
UA_Int32
hrValue
=
*
(
UA_Int32
*
)
data
->
value
.
data
;
if
(
hrValue
>
0
){
myrelay
|=
1UL
<<
3
;
setRelayState
(
myrelay
);
}
else
{
myrelay
&=
~
(
1UL
<<
3
);
setRelayState
(
myrelay
);
}
}
...
...
@@ -163,28 +212,28 @@ static void addValueCallbackToCurrentTimeVariable(UA_Server *server) {
UA_NodeId
currentNodeId0
=
UA_NODEID_STRING
(
1
,
"relay0"
);
UA_ValueCallback
callback0
;
callback0
.
onRead
=
beforeReadTime
;
callback0
.
onWrite
=
afterWriteTime
;
callback0
.
onWrite
=
afterWriteTime
0
;
UA_Server_setVariableNode_valueCallback
(
server
,
currentNodeId0
,
callback0
);
// relay 1
UA_NodeId
currentNodeId1
=
UA_NODEID_STRING
(
1
,
"relay1"
);
UA_ValueCallback
callback1
;
callback1
.
onRead
=
beforeReadTime
;
callback1
.
onWrite
=
afterWriteTime
;
callback1
.
onWrite
=
afterWriteTime
1
;
UA_Server_setVariableNode_valueCallback
(
server
,
currentNodeId1
,
callback1
);
// relay 2
UA_NodeId
currentNodeId2
=
UA_NODEID_STRING
(
1
,
"relay2"
);
UA_ValueCallback
callback2
;
callback2
.
onRead
=
beforeReadTime
;
callback2
.
onWrite
=
afterWriteTime
;
callback2
.
onWrite
=
afterWriteTime
2
;
UA_Server_setVariableNode_valueCallback
(
server
,
currentNodeId2
,
callback2
);
// relay 3
UA_NodeId
currentNodeId3
=
UA_NODEID_STRING
(
1
,
"relay3"
);
UA_ValueCallback
callback3
;
callback3
.
onRead
=
beforeReadTime
;
callback3
.
onWrite
=
afterWriteTime
;
callback3
.
onWrite
=
afterWriteTime
3
;
UA_Server_setVariableNode_valueCallback
(
server
,
currentNodeId3
,
callback3
);
}
...
...
@@ -242,9 +291,9 @@ int main(void) {
UA_ServerConfig_setDefault
(
UA_Server_getConfig
(
server
));
UA_ServerConfig
*
config
=
UA_Server_getConfig
(
server
);
config
->
verifyRequestTimestamp
=
UA_RULEHANDLING_ACCEPT
;
#ifdef UA_ENABLE_WEBSOCKET_SERVER
UA_ServerConfig_addNetworkLayerWS
(
UA_Server_getConfig
(
server
),
7681
,
0
,
0
,
NULL
,
NULL
);
#endif
//
#ifdef UA_ENABLE_WEBSOCKET_SERVER
//
UA_ServerConfig_addNetworkLayerWS(UA_Server_getConfig(server), 7681, 0, 0, NULL, NULL);
//
#endif
addVariable
(
server
);
writeVariable
(
server
);
...
...
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