Commit 2ddeadd2 authored by Roque's avatar Roque

erp5_drone_simulator: drone simulator gadget

 simulator engine assets, styles and code
parent 28048ede
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<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>840</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Folder" module="OFS.Folder"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_objects</string> </key>
<value>
<tuple/>
</value>
</item>
<item>
<key> <string>id</string> </key>
<value> <string>obstacle</string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="File" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>boat.babylon</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>text/x-unknown-content-type</string> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>boat.png</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/png</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>302</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>993</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>__name__</string> </key>
<value> <string>schema.png</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/png</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>388</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>680</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Folder" module="OFS.Folder"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_objects</string> </key>
<value>
<tuple/>
</value>
</item>
<item>
<key> <string>id</string> </key>
<value> <string>skybox</string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>sky_nx.jpg</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/jpeg</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>512</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>512</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>sky_ny.jpg</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/jpeg</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>512</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>512</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>sky_nz.jpg</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/jpeg</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>512</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>512</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>sky_px.jpg</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/jpeg</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>512</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>512</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>sky_py.jpg</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/jpeg</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>512</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>512</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Image" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>sky_pz.jpg</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>image/jpeg</string> </value>
</item>
<item>
<key> <string>height</string> </key>
<value> <int>512</int> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>width</string> </key>
<value> <int>512</int> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="Folder" module="OFS.Folder"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_objects</string> </key>
<value>
<tuple/>
</value>
</item>
<item>
<key> <string>id</string> </key>
<value> <string>css</string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
html, body {
height: 100%;
width: 100%;
margin: 0;
padding: 0;
overflow: hidden; }
body {
display: flex;
font-family: Georgia 20; }
.gutter {
background-color: #333;
border-left: 1px solid #eee; }
.gutter:hover {
cursor: col-resize; }
/** Canvas and action bar */
.leftZone {
box-sizing: border-box;
height: 100%;
display: flex;
flex-flow: column;
/** The game canvas */
/** Action bar */ }
.leftZone #simCanvas {
width: 100%;
height: 85%;
background-color: black; }
.leftZone .result {
display: block;
position: fixed;}
.leftZone .actionBar {
box-sizing: border-box;
width: 100%;
background-color: white;
height: 15%;
margin: 5px 0 0 10px; }
.leftZone .actionBar img {
width: 50px;
height: 50px;
cursor: pointer;
display: inline-block; }
.leftZone .actionBar #simPause {
display: none; }
.leftZone .actionBar #simStop, .leftZone .actionBar #simFullscreen/*, .leftZone .actionBar #simRestart*/ {
visibility: hidden; }
.leftZone .actionBar .messages {
display: inline-block;
vertical-align: top;
width: calc(100% - 320px);
height: calc(100% - 5px);
margin-left: 30px;
text-align: center; }
.leftZone .actionBar #timingDisplay {
float: right;
margin: 10px 30px 0 0;
color: black;
font-size: 28px; }
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="File" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>main.css</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>text/css</string> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<!DOCTYPE html>
<html>
<head>
<title>Drone simulator engine</title>
<!--Libraries-->
<script src="rsvp.js" type="text/javascript"></script>
<script src="jiodev.js" type="text/javascript"></script>
<script src ="renderjs.js"></script>
<script type="text/javascript" src="./js/libraries/split.min.js"></script>
<script type="text/javascript" src="./js/libraries/babylon.min.js"></script>
<script type="text/javascript" src="./js/libraries/babylon.gui.js"></script>
<script type="text/javascript" src="./js/libraries/require.js"></script>
<script src="./js/DroneAPI.js"></script>
<script src="./js/DroneManager.js"></script>
<script src="./js/GameManager.js"></script>
<script src="./js/MapManager.js"></script>
<script src="./js/ObstacleManager.js"></script>
<script src="drone_simulator_engine.js"></script>
<link rel="stylesheet" type="text/css" href="./css/main.css">
</head>
<body>
<div class="leftZone">
<canvas id="simCanvas"></canvas>
<div class='actionBar'>
<img id="simPlay" src="assets/UI/play.png">
<img id="simPause" src="assets/UI/pause.png">
<div id="messages" class="messages">Loading simulator...</div>
<div id="timingDisplay">00:00</div>
</div>
</div>
</body>
</html>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="File" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>drone_simulator_engine.html</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>text/html</string> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
/*global window, rJS, RSVP, GameManager, loopEventListener, console, document, Blob*/
/*jslint nomen: true, maxlen:80, indent:2*/
(function (window, rJS, RSVP, GameManager, console, document, Blob) {
"use strict";
var deferred = RSVP.defer();
rJS(window)
.declareMethod('render', function (options) {
return this.changeState({
content: options.value,
key: options.key
});
})
.declareMethod('getContent', function (options) {
return deferred.promise;
})
.declareJob('runGame', function runGame() {
var value = this.state.content ? JSON.parse(this.state.content) : null,
gadget = this;
if (value.autorun) {
return (new GameManager(value.script, value.map,
value.simulation_speed)).run()
.push(function (result) {
if (GameManager.getLog() !== '') {
var blob = new Blob([GameManager.getLog()], {type: 'text/plain'}),
a = document.createElement('a');
a.download = 'drone_log.txt';
a.href = window.URL.createObjectURL(blob);
a.dataset.downloadurl = ['text/plain', a.download,
a.href].join(':');
a.textContent = 'LOG';
document.querySelector('.actionBar').appendChild(a);
}
deferred.resolve(result);
});
}
})
.onStateChange(function (modification_dict) {
if (modification_dict.hasOwnProperty('content')) {
return this.runGame();
}
});
}(window, rJS, RSVP, GameManager, console, document, Blob));
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="File" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>drone_simulator_engine.js</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>application/javascript</string> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Drone simulator gadget</title>
<link rel="http://www.renderjs.org/rel/interface" href="interface_editor.html">
<link rel="http://www.renderjs.org/rel/interface" href="interface_erp5_form_content_provider.html">
<link rel="stylesheet" href="gadget_editor.css">
<script src="rsvp.js"></script>
<script src="renderjs.js"></script>
<script src="gadget_drone_simulator.js"></script>
</head>
<body>
</body>
</html>
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="File" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>gadget_drone_simulator.html</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>text/html</string> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
/*jslint nomen: true, indent: 2 */
/*global window, rJS, RSVP, document*/
(function (window, rJS, RSVP, document) {
"use strict";
rJS(window)
.declareAcquiredMethod('triggerMaximize', 'triggerMaximize')
.allowPublicAcquisition('triggerMaximize', function (param_list) {
var gadget = this;
if (!this.element.classList.contains('editor-maximize')) {
this.element.classList.toggle('editor-maximize');
}
return this.triggerMaximize.apply(this, param_list)
.push(undefined, function () {
if (gadget.element.classList.contains('editor-maximize')) {
gadget.element.classList.remove('editor-maximize');
}
});
})
.declareMethod('render', function (options) {
return this.renderAsynchronously(options);
})
.declareJob('renderAsynchronously', function (options) {
var state_dict = {
value: options.value || "",
maximize: options.maximize,
key: options.key,
// Force calling subfield render
// as user may have modified the input value
render_timestamp: new Date().getTime()
};
return this.changeState(state_dict);
})
.onStateChange(function (modification_dict) {
var element = this.element,
gadget = this,
div = document.createElement('div'),
div_max = document.createElement('div'),
code,
queue = new RSVP.Queue();
while (element.firstChild) {
element.removeChild(element.firstChild);
}
element.appendChild(div_max);
queue
.push(function () {
return gadget.triggerMaximize(false);
})
.push(function () {
return gadget.declareGadget("gadget_button_maximize.html", {
scope: 'maximize',
element: div_max,
sandbox: 'public'
});
}, function (error) {
// Check Acquisition, old erp5 ui don't have triggerMaximize
if (error.name !== "AcquisitionError") {
throw error;
}
});
element.appendChild(div);
queue
.push(function () {
return gadget.declareGadget(
"drone_simulator_engine.html",
{
scope: 'simulator',
sandbox: 'iframe',
element: div
}
);
});
queue
.push(function () {
return gadget.getDeclaredGadget('simulator');
})
.push(function (simulator_gadget) {
return simulator_gadget.render(gadget.state);
});
if (modification_dict.maximize === "auto") {
queue
.push(function () {
return gadget.getDeclaredGadget("maximize");
})
.push(function (gadget_maximize) {
return gadget_maximize.callMaximize(true);
});
}
return queue;
})
.declareMethod('getContent', function () {
var gadget = this;
return gadget.getDeclaredGadget('simulator')
.push(function (simulator_gadget) {
return simulator_gadget.getContent();
});
}, {mutex: 'changestate'})
.declareMethod('checkValidity', function () {
// XXX How to implement this for editors?
return true;
});
}(window, rJS, RSVP, document));
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="File" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>must_revalidate_http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>gadget_drone_simulator.js</string> </value>
</item>
<item>
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/// <reference path="./GameManager.ts" />
var DroneAPI = /** @class */ (function () {
//*************************************************** CONSTRUCTOR **************************************************
function DroneAPI(gameManager, team) {
this._gameManager = gameManager;
this._team = team;
}
Object.defineProperty(DroneAPI.prototype, "team", {
//*************************************************** ACCESSOR *****************************************************
get: function () {
if (this._team == "L")
return this._gameManager.teamLeft;
else if (this._team == "R")
return this._gameManager.teamRight;
},
enumerable: true,
configurable: true
});
//*************************************************** FUNCTIONS ****************************************************
//#region ------------------ Internal
DroneAPI.prototype.internal_sendMsg = function (msg, to) {
var _this = this;
_this._gameManager.delay(function () {
if (to < 0) {
// Send to all drones
_this.team.forEach(function (drone) {
if (drone.infosMesh) {
try {
drone.onGetMsg(msg);
}
catch (error) {
console.warn('Drone crashed on sendMsg due to error:', error);
drone._internal_crash();
}
}
});
}
else {
// Send to specific drone
if (drone.infosMesh) {
try {
_this.team[to].onGetMsg(msg);
}
catch (error) {
console.warn('Drone crashed on sendMsg due to error:', error);
_this.team[to]._internal_crash();
}
}
}
}, GAMEPARAMETERS.latency.communication);
};
//#endregion
//#region ------------------ Accessible from AI
DroneAPI.prototype.log = function (msg) {
console.log("API say : " + msg);
};
DroneAPI.prototype.getGameParameter = function (name) {
if (["gameTime", "mapSize", "teamSize", "derive", "meteo", "initialHumanAreaPosition"].includes(name))
return this._gameManager.gameParameter[name];
};
DroneAPI.prototype.getMapInfos = function () {
return {
width: GAMEPARAMETERS.mapSize.width,
depth: GAMEPARAMETERS.mapSize.depth,
height: GAMEPARAMETERS.mapSize.height
};
};
DroneAPI.prototype._isWithinDroneView = function (drone_position, element_position) {
// Check if element is under the drone cone-view
var angle = GAMEPARAMETERS.drone.viewAngle ? GAMEPARAMETERS.drone.viewAngle : 60,
radius = drone_position.z * Math.tan(angle/2 * Math.PI/180),
distance = (drone_position.x - element_position.x) * (drone_position.x - element_position.x) +
(drone_position.y - element_position.y) * (drone_position.y - element_position.y);
if (distance < (radius*radius))
return true;
return false;
};
DroneAPI.prototype._getProbabilityOfDetection = function (drone_position) {
var h = drone_position.z,
km = GAMEPARAMETERS.meteo;
prob = 20 * (1 + (110-h)/25) * km;
return prob;
};
DroneAPI.prototype.isHumanPositionSpottedCalculation = function (drone) {
var context = this,
result = false,
drone_position = drone.infosMesh.position;
//swap axes back
drone_position = {
x: drone_position.x,
y: drone_position.z,
z: drone_position.y
};
context._gameManager.teamRight.forEach(function (human) {
if (human.infosMesh && context._isWithinDroneView(drone_position, human.position)) {
var prob = context._getProbabilityOfDetection(drone_position),
random = Math.floor(Math.random()*101);
if (random < prob)
result = true;
}
});
return result;
};
DroneAPI.prototype.isHumanPositionSpotted = function (drone) {
var context = this,
human_detected;
if (drone.__is_calculating_human_position !== true) {
drone.__is_calculating_human_position = true;
//human detection is done with the info captured by the drone
//at the moment this method is called
human_detected = context.isHumanPositionSpottedCalculation(drone);
context._gameManager.delay(function () {
drone.__is_calculating_human_position = false;
try {
drone.onCapture(human_detected);
} catch (error) {
console.warn('Drone crashed on capture due to error:', error);
drone._internal_crash();
}
}, 2000);
}
};
return DroneAPI;
}());
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/// <reference path="./typings/babylon.3.1.d.ts" />
var MapManager = /** @class */ (function () {
//*************************************************** CONSTRUCTOR **************************************************
function MapManager(scene) {
var _this = this;
var max = GAMEPARAMETERS.mapSize.width;
if (GAMEPARAMETERS.mapSize.depth > max)
max = GAMEPARAMETERS.mapSize.depth;
if (GAMEPARAMETERS.mapSize.height > max)
max = GAMEPARAMETERS.mapSize.height;
max = max < GAMEPARAMETERS.mapSize.depth ? GAMEPARAMETERS.mapSize.depth : max;
// Skybox
var max_sky = (max * 10 < 20000) ? max * 10 : 20000,
skybox = BABYLON.Mesh.CreateBox("skyBox", max_sky, scene);
skybox.infiniteDistance = true;
skybox.renderingGroupId = 0;
var skyboxMat = new BABYLON.StandardMaterial("skybox", scene);
skyboxMat.backFaceCulling = false;
skyboxMat.disableLighting = true;
skyboxMat.reflectionTexture = new BABYLON.CubeTexture("./assets/skybox/sky", scene);
skyboxMat.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
skyboxMat.infiniteDistance = true;
skybox.material = skyboxMat;
// Plane from bottom
var largeGroundMat = new BABYLON.StandardMaterial("largeGroundMat", scene);
largeGroundMat.specularColor = BABYLON.Color3.Black();
largeGroundMat.alpha = 0.4;
var largeGroundBottom = BABYLON.Mesh.CreatePlane("largeGroundBottom", max * 11, scene);
largeGroundBottom.position.y = -0.01;
largeGroundBottom.rotation.x = -Math.PI / 2;
largeGroundBottom.rotation.y = Math.PI;
largeGroundBottom.material = largeGroundMat;
// Camera
scene.activeCamera.upperRadiusLimit = max * 4;
// Terrain
var width = GAMEPARAMETERS.mapSize.width,
depth = GAMEPARAMETERS.mapSize.depth,
height = GAMEPARAMETERS.mapSize.height,
terrain = scene.getMeshByName("terrain001");
terrain.isVisible = true;
terrain.position = BABYLON.Vector3.Zero();
terrain.scaling = new BABYLON.Vector3(depth / 50000, depth / 50000, width / 50000);
// Goals
this._rGoal = BABYLON.Mesh.CreateSphere("rightGoal", 32, GAMEPARAMETERS.goalDiameter, scene);
var rGoalMat = new BABYLON.StandardMaterial("rGoalMat", scene);
rGoalMat.alpha = 0.0;
rGoalMat.diffuseColor = BABYLON.Color3.Red();
this._rGoal.material = rGoalMat;
this._rGoal.position = new BABYLON.Vector3(GAMEPARAMETERS.goalPositionRightTeam.x, GAMEPARAMETERS.goalPositionRightTeam.y, GAMEPARAMETERS.goalPositionRightTeam.z);
this._rGoal.computeWorldMatrix(true);
this._lGoal = BABYLON.Mesh.CreateSphere("leftGoal", 32, GAMEPARAMETERS.goalDiameter, scene);
goal_x = GAMEPARAMETERS.goalPositionLeftTeam.x;
goal_y = GAMEPARAMETERS.goalPositionLeftTeam.y;
goal_z = GAMEPARAMETERS.goalPositionLeftTeam.z;
this._lGoal.position = new BABYLON.Vector3(goal_x, goal_y, goal_z);
var lGoalMat = new BABYLON.StandardMaterial("lGoalMat", scene);
lGoalMat.alpha = 0.0;
lGoalMat.diffuseColor = BABYLON.Color3.Blue();
this._lGoal.material = lGoalMat;
this._lGoal.computeWorldMatrix(true);
//base is now a boat (special object)
ObstacleManager.Prefab.rotation = new BABYLON.Vector3(20.4, 0, 0);
ObstacleManager.Prefab.scaling = new BABYLON.Vector3(15, 15, 15);
goalPart1 = new ObstacleManager("goal_1", scene);
goalPart1.setStartingPosition(goal_x, goal_y, goal_z);
goalPart2 = BABYLON.MeshBuilder.CreateBox("goal_2", { 'size': 1 }, scene);
goalPart2.position = new BABYLON.Vector3(goal_x - 0.5, goal_y + 1.5, goal_z + 1.5);
goalPart2.rotation = new BABYLON.Vector3(0, 0, 0);
goalPart2.scaling = new BABYLON.Vector3(2, 2, 1.5);
goalPart3 = BABYLON.MeshBuilder.CreateCylinder("goal_3", {
'diameterBottom': 1.5,
'diameterTop': 1.5,
'height': 1
}, scene);
goalPart3.position = new BABYLON.Vector3(goal_x + 2.5, goal_y + 1.5, goal_z + 1.5);
goalPart3.rotation = new BABYLON.Vector3(0, 0, 0);
goalPart3.scaling = new BABYLON.Vector3(1.5, 3.5, 1.5);
// Obstacles
var count = 0;
this._obstacles = [];
GAMEPARAMETERS.obstacles.forEach(function (obs) {
var newObj;
switch (obs.type) {
case "box":
newObj = BABYLON.MeshBuilder.CreateBox("obs_" + count, { 'size': 1 }, scene);
break;
case "cylinder":
newObj = BABYLON.MeshBuilder.CreateCylinder("obs_" + count, {
'diameterBottom': obs.diameterBottom,
'diameterTop': obs.diameterTop,
'height': 1
}, scene);
break;
case "sphere":
newObj = BABYLON.MeshBuilder.CreateSphere("obs_" + count, {
'diameterX': obs.scale.x,
'diameterY': obs.scale.y,
'diameterZ': obs.scale.z
}, scene);
break;
case "boat":
ObstacleManager.Prefab.rotation = new BABYLON.Vector3(obs.rotation.x, obs.rotation.y, obs.rotation.z);
ObstacleManager.Prefab.scaling = new BABYLON.Vector3(obs.scale.x * 2, obs.scale.y * 2, obs.scale.z * 2);
newObj = new ObstacleManager("obs_" + count, scene);
newObj.setStartingPosition(obs.position.x, obs.position.y, obs.position.z);
break;
default:
return;
}
newObj["obsType"] = obs.type;
var convertion = Math.PI / 180;
if ("position" in obs)
newObj.position = new BABYLON.Vector3(obs.position.x, obs.position.y, obs.position.z);
if ("rotation" in obs)
newObj.rotation = new BABYLON.Vector3(obs.rotation.x * convertion, obs.rotation.y * convertion, obs.rotation.z * convertion);
if ("scale" in obs)
newObj.scaling = new BABYLON.Vector3(obs.scale.x, obs.scale.y, obs.scale.z);
_this._obstacles.push(newObj);
});
}
Object.defineProperty(MapManager.prototype, "lGoal", {
get: function () { return this._lGoal; },
enumerable: true,
configurable: true
});
Object.defineProperty(MapManager.prototype, "rGoal", {
get: function () { return this._rGoal; },
enumerable: true,
configurable: true
});
Object.defineProperty(MapManager.prototype, "obstacles", {
get: function () { return this._obstacles; },
enumerable: true,
configurable: true
});
return MapManager;
}());
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/// <reference path="./typings/babylon.3.1.d.ts" />
var ObstacleManager = /** @class */ (function () {
//*************************************************** CONSTRUCTOR **************************************************
function ObstacleManager(id, scene) {
// Mesh
this._mesh = null;
this._controlMesh = null;
this._colliderBackMesh = null;
this._maxOrientation = Math.PI / 4;
this._scene = scene;
this._id = id;
// Create the control mesh
this._controlMesh = BABYLON.Mesh.CreateBox("obstacleControl_" + id, 0.01, this._scene);
this._controlMesh.isVisible = false;
this._controlMesh.rotation = new BABYLON.Vector3(0, Math.PI, 0);
this._controlMesh.computeWorldMatrix(true);
// Create the mesh from the obstacle prefab
this._mesh = ObstacleManager.Prefab.clone("obstacle_" + id, this._controlMesh);
this._mesh.position = BABYLON.Vector3.Zero();
this._mesh.isVisible = true;
this._mesh.computeWorldMatrix(true);
this._propellerAnimMeshes = [];
}
// API
ObstacleManager.prototype._swapAxe = function (vector) {
return new BABYLON.Vector3(vector.x, vector.z, vector.y);
};
Object.defineProperty(ObstacleManager.prototype, "colliderMesh", {
//*************************************************** ACCESSOR *****************************************************
get: function () { return this._mesh; },
enumerable: true,
configurable: true
});
Object.defineProperty(ObstacleManager.prototype, "colliderBackMesh", {
get: function () { return this._colliderBackMesh; },
enumerable: true,
configurable: true
});
Object.defineProperty(ObstacleManager.prototype, "infosMesh", {
get: function () { return this._controlMesh; },
enumerable: true,
configurable: true
});
Object.defineProperty(ObstacleManager.prototype, "position", {
get: function () {
if (this._controlMesh !== null) {
return this._swapAxe(this._controlMesh.position);
}
return null;
},
enumerable: true,
configurable: true
});
//*************************************************** FUNCTIONS ****************************************************
// -- Starting info
/**
* Set the starting position of the obstacle
* Take x,y,z coordinates as parameters
*/
ObstacleManager.prototype.setStartingPosition = function (x, y, z) {
this._controlMesh.position = new BABYLON.Vector3(x, y, z);
this._controlMesh.computeWorldMatrix(true);
this._mesh.computeWorldMatrix(true);
};
return ObstacleManager;
}());
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Standard gadget with babylonjs drone simulator.
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erp5_drone_simulator
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erp5_drone_simulator
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