Commit 4f630a54 authored by Léo-Paul Géneau's avatar Léo-Paul Géneau 👾 Committed by Roque

erp5_officejs_drone_simulator: update API

- rename `getSpeed` and `setSpeed` into respectively `getAirSpeed` and `setAirSpeed`
- add yaw, speed and climbRate in drones dictionary
- stop hardcoding leader's id
- remove setAltitude function
- use loiter with coordinates as parameters
parent b1351508
......@@ -208,6 +208,9 @@ var DroneLogAPI = /** @class */ (function () {
DroneLogAPI.prototype.exit = function (drone) {
return;
};
DroneLogAPI.prototype.set_loiter_mode = function (loiter) {
return;
};
return DroneLogAPI;
}());
\ No newline at end of file
......@@ -246,7 +246,11 @@
</item>
<item>
<key> <string>serial</string> </key>
<<<<<<< HEAD
<value> <string>1006.43901.65103.9898</string> </value>
=======
<value> <string>1009.27112.31386.24968</string> </value>
>>>>>>> 928ec4f23a (erp5_officejs_drone_simulator: update API)
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +270,11 @@
</tuple>
<state>
<tuple>
<<<<<<< HEAD
<float>1677599947.8</float>
=======
<float>1688043479.22</float>
>>>>>>> 928ec4f23a (erp5_officejs_drone_simulator: update API)
<string>UTC</string>
</tuple>
</state>
......
......@@ -240,7 +240,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1007.12617.23470.24132</string> </value>
<value> <string>1009.36979.17507.53811</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>1679396042.23</float>
<float>1688549051.54</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -31,7 +31,6 @@ var DroneManager = /** @class */ (function () {
this._scene = scene;
this._canUpdate = true;
this._id = id;
this._leader_id = 0;
this._API = API; // var API created on AI evel
// Create the control mesh
this._controlMesh = BABYLON.Mesh.CreateBox(
......@@ -61,11 +60,6 @@ var DroneManager = /** @class */ (function () {
// swap y and z axis so z axis represents altitude
return new BABYLON.Vector3(vector.x, vector.z, vector.y);
};
Object.defineProperty(DroneManager.prototype, "leader_id", {
get: function () { return this._leader_id; },
enumerable: true,
configurable: true
});
Object.defineProperty(DroneManager.prototype, "drone_dict", {
get: function () { return this._API._drone_dict_list; },
enumerable: true,
......@@ -140,16 +134,21 @@ var DroneManager = /** @class */ (function () {
* Set a target point to move
*/
DroneManager.prototype.setTargetCoordinates = function (x, y, z) {
if (!this._canPlay) {
return;
}
//convert real geo-coordinates to virtual x-y coordinates
this._targetCoordinates = this._API.processCoordinates(x, y, z);
return this._API.internal_setTargetCoordinates(
this,
this._targetCoordinates
);
this._internal_setTargetCoordinates(x, y, z);
};
DroneManager.prototype._internal_setTargetCoordinates =
function (x, y, z, radius) {
if (!this._canPlay) {
return;
}
//convert real geo-coordinates to virtual x-y coordinates
this._targetCoordinates = this._API.processCoordinates(x, y, z);
return this._API.internal_setTargetCoordinates(
this,
this._targetCoordinates,
radius
);
};
DroneManager.prototype.internal_update = function (delta_time) {
var context = this;
if (this._controlMesh) {
......@@ -194,7 +193,7 @@ var DroneManager = /** @class */ (function () {
}
return this._API.setStartingPosition(this, x, y, z);
};
DroneManager.prototype.setSpeed = function (speed) {
DroneManager.prototype.setAirSpeed = function (speed) {
if (!this._canPlay) {
return;
}
......@@ -292,20 +291,11 @@ var DroneManager = /** @class */ (function () {
}
return null;
};
DroneManager.prototype.setAltitude = function (altitude) {
if (!this._canPlay) {
return;
}
return this._API.setAltitude(this, altitude);
};
/**
* Make the drone loiter (circle with a set radius)
*/
DroneManager.prototype.loiter = function (radius) {
if (!this._canPlay) {
return;
}
this._API.set_loiter_mode(radius);
DroneManager.prototype.loiter = function (x, y, z, radius) {
this._internal_setTargetCoordinates(x, y, z, radius);
};
DroneManager.prototype.getFlightParameters = function () {
if (this._API.getFlightParameters) {
......@@ -316,7 +306,7 @@ var DroneManager = /** @class */ (function () {
DroneManager.prototype.getYaw = function () {
return this._API.getYaw(this);
};
DroneManager.prototype.getSpeed = function () {
DroneManager.prototype.getAirSpeed = function () {
return this._speed;
};
DroneManager.prototype.getGroundSpeed = function () {
......
......@@ -240,7 +240,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1009.7345.31305.44339</string> </value>
<value> <string>1009.36979.45339.6075</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>1687455790.77</float>
<float>1688549052.81</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -438,10 +438,10 @@
["my_map_height"]]
], [
"right",
[["my_start_AMSL"], ["my_drone_min_speed"], ["my_drone_speed"], ["my_drone_max_speed"],
["my_drone_max_acceleration"], ["my_drone_max_deceleration"],
["my_drone_max_roll"], ["my_drone_min_pitch"], ["my_drone_max_pitch"],
["my_drone_max_sink_rate"], ["my_drone_max_climb_rate"]]
[["my_start_AMSL"], ["my_drone_min_speed"], ["my_drone_speed"],
["my_drone_max_speed"], ["my_drone_max_acceleration"],
["my_drone_max_deceleration"], ["my_drone_max_roll"], ["my_drone_min_pitch"],
["my_drone_max_pitch"], ["my_drone_max_sink_rate"], ["my_drone_max_climb_rate"]]
], [
"bottom",
[["my_script"]]
......
......@@ -232,7 +232,7 @@
</item>
<item>
<key> <string>actor</string> </key>
<value> <string>zope</string> </value>
<value> <unicode>zope</unicode> </value>
</item>
<item>
<key> <string>comment</string> </key>
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1006.23748.49086.52309</string> </value>
<value> <string>1009.22574.47206.13909</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1677179158.33</float>
<float>1687785962.67</float>
<string>UTC</string>
</tuple>
</state>
......
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