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Mika Kuoppala authored
With full-ppgtt, it takes the GPU an eon to traverse the entire 256PiB address space, causing a loop to be detected. Under the current scheme, if ACTHD walks off the end of a batch buffer and into an empty address space, we "never" detect the hang. If we always increment the score as the ACTHD is progressing then we will eventually timeout (after ~46.5s (31 * 1.5s) without advancing onto a new batch). To counter act this, increase the amount we reduce the score for good batches, so that only a series of almost-bad batches trigger a full reset. DoS detection suffers slightly but series of long running shader tests will benefit. Based on a patch from Chris Wilson. Testcase: igt/drv_hangman/hangcheck-unterminated Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by:
Mika Kuoppala <mika.kuoppala@intel.com> Reviewed-by:
Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1456930109-21532-1-git-send-email-mika.kuoppala@intel.com
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