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Jerome Glisse authored
For security purpose we want to make sure the userspace process doesn't access memory beyond buffer it owns. To achieve this we need to check states the userspace program. For color buffer and zbuffer we check that the clipping register will discard access beyond buffers set as color or zbuffer. For vertex buffer we check that no vertex fetch will happen beyond buffer end. For texture we check various texture states (number of mipmap level, texture size, texture depth, ...) to compute the amount of memory the texture fetcher might access. The command stream checking impact the performances so far quick benchmark shows an average of 3% decrease in fps of various applications. It can be optimized a bit more by caching result of checking and thus avoid a full recheck if no states changed since last check. Note that this patch is still incomplete on checking side as it doesn't check 2d rendering states. Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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