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Pierre-Louis Bossart authored
A BE connected to more than one FE, e.g. in a mixer case, can go through the following transitions. play FE1 -> BE state is START pause FE1 -> BE state is PAUSED play FE2 -> BE state is START stop FE2 -> BE state is STOP (see note [1] below) release FE1 -> BE state is START stop FE1 -> BE state is STOP play FE1 -> BE state is START pause FE1 -> BE state is PAUSED play FE2 -> BE state is START release FE1 -> BE state is START stop FE2 -> BE state is START stop FE1 -> BE state is STOP play FE1 -> BE state is START play FE2 -> BE state is START (no change) pause FE1 -> BE state is START (no change) pause FE2 -> BE state is PAUSED release FE1 -> BE state is START release FE2 -> BE state is START (no change) stop FE1 -> BE state is START (no change) stop FE2 -> BE state is STOP The existing code for PAUSE_RELEASE only allows for the case where the BE is paused, which clearly would not work in the sequences above. Extend the allowed states to restart the BE when PAUSE_RELEASE is received, and increase the refcount if the BE is already in START. [1] the existing logic does not move the BE state back to PAUSED when the FE2 is stopped. This patch does not change the logic; it would be painful to keep a history of changes on the FE side, the state machine is already rather complicated with transitions based on the last BE state and the trigger type. Reported-by: Bard Liao <bard.liao@intel.com> Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com> Reviewed-by: Kai Vehmanen <kai.vehmanen@linux.intel.com> Reviewed-by: Bard Liao <yung-chuan.liao@linux.intel.com> Reviewed-by: Ranjani Sridharan <ranjani.sridharan@linux.intel.com> Link: https://lore.kernel.org/r/20211207173745.15850-7-pierre-louis.bossart@linux.intel.comSigned-off-by: Mark Brown <broonie@kernel.org>
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