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Matt Roper authored
The only platform that still has an update_sprite_wm entrypoint is SKL; on SKL, intel_update_sprite_watermarks just updates intel_plane->wm and then performs a regular watermark update. However intel_plane->wm is only used to update a couple fields in intel_wm_config, and those fields are never used by the SKL code, so on SKL an update_sprite_wm is effectively identical to an update_wm call. Since we're already ensuring that the regular intel_update_wm is called any time we'd try to call intel_update_sprite_watermarks, the whole call is redundant and can be dropped. Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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