-
Hao Xu authored
Refactor io_accept() to support multishot mode. theoretical analysis: 1) when connections come in fast - singleshot: add accept sqe(userspace) --> accept inline ^ | |-----------------| - multishot: add accept sqe(userspace) --> accept inline ^ | |--*--| we do accept repeatedly in * place until get EAGAIN 2) when connections come in at a low pressure similar thing like 1), we reduce a lot of userspace-kernel context switch and useless vfs_poll() tests: Did some tests, which goes in this way: server client(multiple) accept connect read write write read close close Basically, raise up a number of clients(on same machine with server) to connect to the server, and then write some data to it, the server will write those data back to the client after it receives them, and then close the connection after write return. Then the client will read the data and then close the connection. Here I test 10000 clients connect one server, data size 128 bytes. And each client has a go routine for it, so they come to the server in short time. test 20 times before/after this patchset, time spent:(unit cycle, which is the return value of clock()) before: 1930136+1940725+1907981+1947601+1923812+1928226+1911087+1905897+1941075 +1934374+1906614+1912504+1949110+1908790+1909951+1941672+1969525+1934984 +1934226+1914385)/20.0 = 1927633.75 after: 1858905+1917104+1895455+1963963+1892706+1889208+1874175+1904753+1874112 +1874985+1882706+1884642+1864694+1906508+1916150+1924250+1869060+1889506 +1871324+1940803)/20.0 = 1894750.45 (1927633.75 - 1894750.45) / 1927633.75 = 1.65% Signed-off-by: Hao Xu <howeyxu@tencent.com> Link: https://lore.kernel.org/r/20220514142046.58072-5-haoxu.linux@gmail.comSigned-off-by: Jens Axboe <axboe@kernel.dk>
4e86a2c9