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Mika Kuoppala authored
If head seems stuck and engine in question is rcs, inspect subunit state transitions from undone to done, before deciding that this really is a hang instead of limited progress. Only account the transitions of subunits from undone to done once, to prevent unstable subunit states to keep us falsely active. As this adds one extra steps to hangcheck heuristics, before hang is declared, it adds 1500ms to to detect hang for render ring to a total of 7500ms. We could sample the subunit states on first head stuck condition but decide not to do so only in order to mimic old behaviour. This way the check order of promotion from seqno > atchd > instdone is consistently done. v2: Deal with unstable done states (Arun) Clear instdone progress on head and seqno movement (Chris) Report raw and accumulated instdone's in in debugfs (Chris) Return HANGCHECK_ACTIVE on undone->done References: https://bugs.freedesktop.org/show_bug.cgi?id=93029 Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Arun Siluvery <arun.siluvery@linux.intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1448985372-19535-1-git-send-email-mika.kuoppala@intel.com
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