-
Thierry Reding authored
This cache is used to avoid mapping and unmapping buffer objects unnecessarily. Mappings are cached per client and stay hot until the buffer object is destroyed. Signed-off-by: Thierry Reding <treding@nvidia.com>
1f39b1df
This cache is used to avoid mapping and unmapping buffer objects
unnecessarily. Mappings are cached per client and stay hot until
the buffer object is destroyed.
Signed-off-by: Thierry Reding <treding@nvidia.com>