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Ben Skeggs authored
Some GPU units are capable of supporting "replayable" page faults, where the execution unit will wait for SW to fixup GPU page tables rather than triggering a channel-fatal fault. This feature isn't useful (it's harmful, even) unless something like HMM is being used to manage events appearing in the replayable fault buffer, so, it's disabled by default. This commit allows a client to request it be enabled. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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