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Shanker Donthineni authored
The current implementation uses a static bitmap for interrupt descriptor allocation and a radix tree to pointer store the pointer for lookup. However, the size of the bitmap is constrained by the build time macro MAX_SPARSE_IRQS, which may not be sufficient to support high-end servers, particularly those with GICv4.1 hardware, which require a large interrupt space to cover LPIs and vSGIs. Replace the bitmap and the radix tree with a maple tree, which not only stores pointers for lookup, but also provides a mechanism to find free ranges. That removes the build time hardcoded upper limit. Signed-off-by: Shanker Donthineni <sdonthineni@nvidia.com> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Link: https://lore.kernel.org/r/20230519134902.1495562-4-sdonthineni@nvidia.com
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