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Matt Roper authored
Determine whether we need to apply this workaround at atomic check time and just set a flag that will be used by the main watermark update routine. Moving this workaround into the atomic framework reduces ilk_update_sprite_wm() to just a standard watermark update, so drop it completely and just ensure that ilk_update_wm() is called whenever a sprite plane is updated in a way that would affect watermarks. Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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