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Mark Zhang authored
Change the type of variable from "unsigned long" to "u64". This avoids the overflow while clock rate calculating. Signed-off-by: Mark Zhang <markz@nvidia.com> Signed-off-by: Stephen Warren <swarren@nvidia.com>
78662130
Change the type of variable from "unsigned long" to "u64". This avoids the overflow while clock rate calculating. Signed-off-by: Mark Zhang <markz@nvidia.com> Signed-off-by: Stephen Warren <swarren@nvidia.com>