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Daniel Vetter authored
There's no reason to entirely wedge the gpu, for the minimal deadlock bugfix we only need to unbreak/decouple the atomic commit from the gpu reset. The simplest way to fix that is by replacing the unconditional fence wait a the top of commit_tail by a wait which completes either when the fences are done (normal case, or when a reset doesn't need to touch the display state). Or when the gpu reset needs to force-unblock all pending modeset states. The lesser source of deadlocks is when we try to pin a new framebuffer and run into a stall. There's a bunch of places this can happen, like eviction, changing the caching mode, acquiring a fence on older platforms. And we can't just break the depency loop and keep going, the only way would be to break out and restart. But the problem with that approach is that we must stall for the reset to complete before we grab any locks, and with the atomic infrastructure that's a bit tricky. The only place is the ioctl code, and we don't want to insert code into e.g. the BUSY ioctl. Hence for that problem just create a critical section, and if any code is in there, wedge the GPU. For the steady-state this should never be a problem. Note that in both cases TDR itself keeps working, so from a userspace pov this trickery isn't observable. Users themselvs might spot a short glitch while the rendering is catching up again, but that's still better than pre-TDR where we've thrown away all the rendering, including innocent batches. Also, this fixes the regression TDR introduced of making gpu resets deadlock-prone when we do need to touch the display. One thing I noticed is that gpu_error.flags seems to use both our own wait-queue in gpu_error.wait_queue, and the generic wait_on_bit facilities. Not entirely sure why this inconsistency exists, I just picked one style. A possible future avenue could be to insert the gpu reset in-between ongoing modeset changes, which would avoid the momentary glitch. But that's a lot more work to implement in the atomic commit machinery, and given that we only need this for pre-g4x hw, of questionable utility just for the sake of polishing gpu reset even more on those old boxes. It might be useful for other features though. v2: Rebase onto 4.13 with a s/wait_queue_t/struct wait_queue_entry/. v3: Really emabarrassing fixup, I checked the wrong bit and broke the unbreak/wakeup logic. v4: Also handle deadlocks in pin_to_display. v5: Review from Michel: - Fixup the BUILD_BUG_ON - Don't forget about the overlay Cc: Michel Thierry <michel.thierry@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> (v2) Cc: Michel Thierry <michel.thierry@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20170808080828.23650-3-daniel.vetter@ffwll.chReviewed-by: Michel Thierry <michel.thierry@intel.com>
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