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Peter Zijlstra authored
Have jump_label_init() set jump_entry::key bit1 to either 0 ot 1 unconditionally. This makes it available for build-time games. Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Signed-off-by: Ingo Molnar <mingo@kernel.org> Link: https://lore.kernel.org/r/20210506194157.906893264@infradead.org
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