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Paulo Zanoni authored
During watermarks calculations, this value is used in 3 different places. Only one of them was not using a hardcoded 4. Move the code up so everybody can benefit from the actual value. This should only help on situations with Y tiling + 90/270 rotation + 1 or 2 bpp or NV12. Cc: stable@vger.kernel.org Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1474578035-424-6-git-send-email-paulo.r.zanoni@intel.com (cherry picked from commit 1186fa85) Signed-off-by: Jani Nikula <jani.nikula@intel.com>
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