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Chris Wilson authored
In the reset_counter, we use two bits to track a GPU hang and reset. The low bit is a "reset-in-progress" flag that we set to signal when we need to break waiters in order for the recovery task to grab the mutex. As soon as the recovery task has the mutex, we can clear that flag (which we do by incrementing the reset_counter thereby incrementing the gobal reset epoch). By clearing that flag when the recovery task holds the struct_mutex, we can forgo a second flag that simply tells GEM to ignore the "reset-in-progress" flag. The second flag we store in the reset_counter is whether the reset failed and we consider the GPU terminally wedged. Whilst this flag is set, all access to the GPU (at least through GEM rather than direct mmio access) is verboten. PS: Fun is in store, as in the future we want to move from a global reset epoch to a per-engine reset engine with request recovery. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1460565315-7748-6-git-send-email-chris@chris-wilson.co.uk
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