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Jonathan Kim authored
Shader read, write and atomic memory operations can be alerted to the debugger as an address watch exception. Allow the debugger to pass in a watch point to a particular memory address per device. Note that there exists only 4 watch points per devices to date, so have the KFD keep track of what watch points are allocated or not. Signed-off-by: Jonathan Kim <jonathan.kim@amd.com> Reviewed-by: Felix Kuehling <felix.kuehling@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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