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Chris Wilson authored
Loop over all engines, issuing a request for the object on each in order to make sure we leave no stone unturned when creating an active ref. The purpose is to make sure that we can reap a zombie object (one that is only alive due to an active reference on the GPU) no matter where that active reference emanates from. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191022101704.5618-1-chris@chris-wilson.co.uk
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