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Maíra Canal authored
V3D_PERFCNT_NUM represents the maximum number of performance counters for V3D 4.2, but not for V3D 7.1. This means that, if we use V3D_PERFCNT_NUM, we might go out-of-bounds on V3D 7.1. Therefore, use the number of performance counters on V3D 7.1 as the maximum number of counters. This will allow us to create arrays on the stack with reasonable size. Note that userspace must use the value provided by DRM_V3D_PARAM_MAX_PERF_COUNTERS. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-6-mcanal@igalia.com
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