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Thomas Zimmermann authored
Moving vc4's mmap code from vc4_mmap() into a GEM object function allows for the use drm_gem_mmap() and drm_gem_prime_mmap(). The content of vc4_drm_fpos can then be generated by DEFINE_DRM_GEM_FOPS(). The actual mmap implementation is just a check if the BO is a validated shader plus the default CMA mmap code. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Maxime Ripard <mripard@kernel.org> Link: https://patchwork.freedesktop.org/patch/msgid/20210108140808.25775-4-tzimmermann@suse.de
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