drm/amdgpu/UAPI: add new CS chunk for GFX shadow buffers
For GFX11, the UMD needs to allocate some shadow buffers to be used for preemption. The UMD allocates the buffers and passes the GPU virtual address to the kernel since the kernel will program the packet that specified these addresses as part of its IB submission frame. v2: UMD passes shadow init to tell kernel when to initialize the shadow Reviewed-by:Christian König <christian.koenig@amd.com> Signed-off-by:
Alex Deucher <alexander.deucher@amd.com>
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