[PATCH] nvidia-agp: use time_before_eq()
It deals with wrapping correctly and is nicer to read. Signed-off-by: Marcelo Feitoza Parisi <marcelo@feitoza.com.br> Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com> Cc: Dave Jones <davej@codemonkey.org.uk> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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