Commit 0604949c authored by Ming-ting Yao Wei's avatar Ming-ting Yao Wei Committed by Dmitry Torokhov

Input: xpad - add rumble support for Xbox One controller

This adds rumble support for Xbox One controller by sending continuous
rumble command. Trigger button rumbling is not yet implemented.
Signed-off-by: default avatarMing-ting Yao Wei <mwei@lxde.org>
Signed-off-by: default avatarDmitry Torokhov <dmitry.torokhov@gmail.com>
parent 2afebafd
......@@ -31,12 +31,14 @@
* - the iForce driver drivers/char/joystick/iforce.c
* - the skeleton-driver drivers/usb/usb-skeleton.c
* - Xbox 360 information http://www.free60.org/wiki/Gamepad
* - Xbox One information https://github.com/quantus/xbox-one-controller-protocol
*
* Thanks to:
* - ITO Takayuki for providing essential xpad information on his website
* - Vojtech Pavlik - iforce driver / input subsystem
* - Greg Kroah-Hartman - usb-skeleton driver
* - XBOX Linux project - extra USB id's
* - Pekka Pöyry (quantus) - Xbox One controller reverse engineering
*
* TODO:
* - fine tune axes (especially trigger axes)
......@@ -828,6 +830,23 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect
return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
case XTYPE_XBOXONE:
xpad->odata[0] = 0x09; /* activate rumble */
xpad->odata[1] = 0x08;
xpad->odata[2] = 0x00;
xpad->odata[3] = 0x08; /* continuous effect */
xpad->odata[4] = 0x00; /* simple rumble mode */
xpad->odata[5] = 0x03; /* L and R actuator only */
xpad->odata[6] = 0x00; /* TODO: LT actuator */
xpad->odata[7] = 0x00; /* TODO: RT actuator */
xpad->odata[8] = strong / 256; /* left actuator */
xpad->odata[9] = weak / 256; /* right actuator */
xpad->odata[10] = 0x80; /* length of pulse */
xpad->odata[11] = 0x00; /* stop period of pulse */
xpad->irq_out->transfer_buffer_length = 12;
return usb_submit_urb(xpad->irq_out, GFP_ATOMIC);
default:
dev_dbg(&xpad->dev->dev,
"%s - rumble command sent to unsupported xpad type: %d\n",
......@@ -841,7 +860,7 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect
static int xpad_init_ff(struct usb_xpad *xpad)
{
if (xpad->xtype == XTYPE_UNKNOWN || xpad->xtype == XTYPE_XBOXONE)
if (xpad->xtype == XTYPE_UNKNOWN)
return 0;
input_set_capability(xpad->dev, EV_FF, FF_RUMBLE);
......
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