Commit 11327be3 authored by Takashi Iwai's avatar Takashi Iwai Committed by Greg Kroah-Hartman

ALSA: hda - Fix endless loop of codec configure

commit d94815f9 upstream.

azx_codec_configure() loops over the codecs found on the given
controller via a linked list.  The code used to work in the past, but
in the current version, this may lead to an endless loop when a codec
binding returns an error.

The culprit is that the snd_hda_codec_configure() unregisters the
device upon error, and this eventually deletes the given codec object
from the bus.  Since the list is initialized via list_del_init(), the
next object points to the same device itself.  This behavior change
was introduced at splitting the HD-audio code code, and forgotten to
adapt it here.

For fixing this bug, just use a *_safe() version of list iteration.

Fixes: d068ebc2 ("ALSA: hda - Move some codes up to hdac_bus struct")
Reported-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: default avatarTakashi Iwai <tiwai@suse.de>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent db60a2ec
......@@ -294,6 +294,8 @@ struct hda_codec {
#define list_for_each_codec(c, bus) \
list_for_each_entry(c, &(bus)->core.codec_list, core.list)
#define list_for_each_codec_safe(c, n, bus) \
list_for_each_entry_safe(c, n, &(bus)->core.codec_list, core.list)
/* snd_hda_codec_read/write optional flags */
#define HDA_RW_NO_RESPONSE_FALLBACK (1 << 0)
......
......@@ -1128,8 +1128,12 @@ EXPORT_SYMBOL_GPL(azx_probe_codecs);
/* configure each codec instance */
int azx_codec_configure(struct azx *chip)
{
struct hda_codec *codec;
list_for_each_codec(codec, &chip->bus) {
struct hda_codec *codec, *next;
/* use _safe version here since snd_hda_codec_configure() deregisters
* the device upon error and deletes itself from the bus list.
*/
list_for_each_codec_safe(codec, next, &chip->bus) {
snd_hda_codec_configure(codec);
}
return 0;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment