Commit 139c9286 authored by Sei Fumizono's avatar Sei Fumizono Committed by Mauro Carvalho Chehab

[media] v4l: vsp1: Fix Suspend-to-RAM

Fix Suspend-to-RAM so that VSP1 driver continues to work after resuming.

In detail,
  - Fix the judgment of ref count in resuming.
  - Add stopping VSP1 during suspend.

[Refactor the suspend and resume code to lower suspend delay]
Signed-off-by: default avatarSei Fumizono <sei.fumizono.jw@hitachi-solutions.com>
Signed-off-by: default avatarYoshifumi Hosoya <yoshifumi.hosoya.wj@renesas.com>
Signed-off-by: default avatarYoshihiro Kaneko <ykaneko0929@gmail.com>
Signed-off-by: default avatarLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab@osg.samsung.com>
parent 45008ee9
/*
* vsp1_drv.c -- R-Car VSP1 Driver
*
* Copyright (C) 2013-2014 Renesas Electronics Corporation
* Copyright (C) 2013-2015 Renesas Electronics Corporation
*
* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
*
......@@ -403,7 +403,10 @@ static int vsp1_pm_suspend(struct device *dev)
if (vsp1->ref_count == 0)
return 0;
vsp1_pipelines_suspend(vsp1);
clk_disable_unprepare(vsp1->clock);
return 0;
}
......@@ -413,10 +416,14 @@ static int vsp1_pm_resume(struct device *dev)
WARN_ON(mutex_is_locked(&vsp1->lock));
if (vsp1->ref_count)
if (vsp1->ref_count == 0)
return 0;
return clk_prepare_enable(vsp1->clock);
clk_prepare_enable(vsp1->clock);
vsp1_pipelines_resume(vsp1);
return 0;
}
#endif
......
/*
* vsp1_video.c -- R-Car VSP1 Video Node
*
* Copyright (C) 2013-2014 Renesas Electronics Corporation
* Copyright (C) 2013-2015 Renesas Electronics Corporation
*
* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
*
......@@ -703,6 +703,74 @@ void vsp1_pipeline_propagate_alpha(struct vsp1_pipeline *pipe,
}
}
void vsp1_pipelines_suspend(struct vsp1_device *vsp1)
{
unsigned long flags;
unsigned int i;
int ret;
/* To avoid increasing the system suspend time needlessly, loop over the
* pipelines twice, first to set them all to the stopping state, and then
* to wait for the stop to complete.
*/
for (i = 0; i < vsp1->pdata.wpf_count; ++i) {
struct vsp1_rwpf *wpf = vsp1->wpf[i];
struct vsp1_pipeline *pipe;
if (wpf == NULL)
continue;
pipe = to_vsp1_pipeline(&wpf->entity.subdev.entity);
if (pipe == NULL)
continue;
spin_lock_irqsave(&pipe->irqlock, flags);
if (pipe->state == VSP1_PIPELINE_RUNNING)
pipe->state = VSP1_PIPELINE_STOPPING;
spin_unlock_irqrestore(&pipe->irqlock, flags);
}
for (i = 0; i < vsp1->pdata.wpf_count; ++i) {
struct vsp1_rwpf *wpf = vsp1->wpf[i];
struct vsp1_pipeline *pipe;
if (wpf == NULL)
continue;
pipe = to_vsp1_pipeline(&wpf->entity.subdev.entity);
if (pipe == NULL)
continue;
ret = wait_event_timeout(pipe->wq,
pipe->state == VSP1_PIPELINE_STOPPED,
msecs_to_jiffies(500));
if (ret == 0)
dev_warn(vsp1->dev, "pipeline %u stop timeout\n",
wpf->entity.index);
}
}
void vsp1_pipelines_resume(struct vsp1_device *vsp1)
{
unsigned int i;
/* Resume pipeline all running pipelines. */
for (i = 0; i < vsp1->pdata.wpf_count; ++i) {
struct vsp1_rwpf *wpf = vsp1->wpf[i];
struct vsp1_pipeline *pipe;
if (wpf == NULL)
continue;
pipe = to_vsp1_pipeline(&wpf->entity.subdev.entity);
if (pipe == NULL)
continue;
if (vsp1_pipeline_ready(pipe))
vsp1_pipeline_run(pipe);
}
}
/* -----------------------------------------------------------------------------
* videobuf2 Queue Operations
*/
......
/*
* vsp1_video.h -- R-Car VSP1 Video Node
*
* Copyright (C) 2013-2014 Renesas Electronics Corporation
* Copyright (C) 2013-2015 Renesas Electronics Corporation
*
* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
*
......@@ -149,4 +149,7 @@ void vsp1_pipeline_propagate_alpha(struct vsp1_pipeline *pipe,
struct vsp1_entity *input,
unsigned int alpha);
void vsp1_pipelines_suspend(struct vsp1_device *vsp1);
void vsp1_pipelines_resume(struct vsp1_device *vsp1);
#endif /* __VSP1_VIDEO_H__ */
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