Commit 14380054 authored by Lucas De Marchi's avatar Lucas De Marchi Committed by Rodrigo Vivi

drm/xe/rtp: Add match helper for gslice fused off

Add match helper to detect when the first gslice is fused off, as needed
by future workarounds.

v2:
  - Add warning if called on a platform without geometry pipeline
    (Matt Roper)
  - Hardcode 4 as the number of gslices, which matches all the currently
    supported platforms. PVC doesn't have geometry pipeline and
    shouldn't use this function (Matt Roper)
Signed-off-by: default avatarLucas De Marchi <lucas.demarchi@intel.com>
Reviewed-by: default avatarMatt Roper <matthew.d.roper@intel.com>
Link: https://lore.kernel.org/r/20230314003012.2600353-2-lucas.demarchi@intel.comSigned-off-by: default avatarRodrigo Vivi <rodrigo.vivi@intel.com>
parent 69db25e4
......@@ -8,6 +8,7 @@
#include <drm/xe_drm.h>
#include "xe_gt.h"
#include "xe_gt_topology.h"
#include "xe_macros.h"
#include "xe_reg_sr.h"
......@@ -170,3 +171,18 @@ bool xe_rtp_match_first_render_or_compute(const struct xe_gt *gt,
return render_compute_mask &&
hwe->engine_id == __ffs(render_compute_mask);
}
bool xe_rtp_match_first_gslice_fused_off(const struct xe_gt *gt,
const struct xe_hw_engine *hwe)
{
unsigned int dss_per_gslice = 4;
unsigned int dss;
if (drm_WARN(&gt_to_xe(gt)->drm, !gt->fuse_topo.g_dss_mask,
"Checking gslice for platform without geometry pipeline\n"))
return false;
dss = xe_dss_mask_group_ffs(gt->fuse_topo.g_dss_mask, 0, 0);
return dss >= dss_per_gslice;
}
......@@ -427,4 +427,15 @@ bool xe_rtp_match_even_instance(const struct xe_gt *gt,
bool xe_rtp_match_first_render_or_compute(const struct xe_gt *gt,
const struct xe_hw_engine *hwe);
/*
* xe_rtp_match_first_gslice_fused_off - Match when first gslice is fused off
*
* @gt: GT structure
* @hwe: Engine instance
*
* Returns: true if first gslice is fused off, false otherwise.
*/
bool xe_rtp_match_first_gslice_fused_off(const struct xe_gt *gt,
const struct xe_hw_engine *hwe);
#endif
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment