Commit 1a7551f1 authored by Toke Høiland-Jørgensen's avatar Toke Høiland-Jørgensen Committed by Alexei Starovoitov

Documentation/bpf: Add documentation for BPF_PROG_RUN

This adds documentation for the BPF_PROG_RUN command; a short overview of
the command itself, and a more verbose description of the "live packet"
mode for XDP introduced in the previous commit.
Signed-off-by: default avatarToke Høiland-Jørgensen <toke@redhat.com>
Signed-off-by: default avatarAlexei Starovoitov <ast@kernel.org>
Acked-by: default avatarMartin KaFai Lau <kafai@fb.com>
Link: https://lore.kernel.org/bpf/20220309105346.100053-3-toke@redhat.com
parent b530e9e1
.. SPDX-License-Identifier: GPL-2.0
===================================
Running BPF programs from userspace
===================================
This document describes the ``BPF_PROG_RUN`` facility for running BPF programs
from userspace.
.. contents::
:local:
:depth: 2
Overview
--------
The ``BPF_PROG_RUN`` command can be used through the ``bpf()`` syscall to
execute a BPF program in the kernel and return the results to userspace. This
can be used to unit test BPF programs against user-supplied context objects, and
as way to explicitly execute programs in the kernel for their side effects. The
command was previously named ``BPF_PROG_TEST_RUN``, and both constants continue
to be defined in the UAPI header, aliased to the same value.
The ``BPF_PROG_RUN`` command can be used to execute BPF programs of the
following types:
- ``BPF_PROG_TYPE_SOCKET_FILTER``
- ``BPF_PROG_TYPE_SCHED_CLS``
- ``BPF_PROG_TYPE_SCHED_ACT``
- ``BPF_PROG_TYPE_XDP``
- ``BPF_PROG_TYPE_SK_LOOKUP``
- ``BPF_PROG_TYPE_CGROUP_SKB``
- ``BPF_PROG_TYPE_LWT_IN``
- ``BPF_PROG_TYPE_LWT_OUT``
- ``BPF_PROG_TYPE_LWT_XMIT``
- ``BPF_PROG_TYPE_LWT_SEG6LOCAL``
- ``BPF_PROG_TYPE_FLOW_DISSECTOR``
- ``BPF_PROG_TYPE_STRUCT_OPS``
- ``BPF_PROG_TYPE_RAW_TRACEPOINT``
- ``BPF_PROG_TYPE_SYSCALL``
When using the ``BPF_PROG_RUN`` command, userspace supplies an input context
object and (for program types operating on network packets) a buffer containing
the packet data that the BPF program will operate on. The kernel will then
execute the program and return the results to userspace. Note that programs will
not have any side effects while being run in this mode; in particular, packets
will not actually be redirected or dropped, the program return code will just be
returned to userspace. A separate mode for live execution of XDP programs is
provided, documented separately below.
Running XDP programs in "live frame mode"
-----------------------------------------
The ``BPF_PROG_RUN`` command has a separate mode for running live XDP programs,
which can be used to execute XDP programs in a way where packets will actually
be processed by the kernel after the execution of the XDP program as if they
arrived on a physical interface. This mode is activated by setting the
``BPF_F_TEST_XDP_LIVE_FRAMES`` flag when supplying an XDP program to
``BPF_PROG_RUN``.
The live packet mode is optimised for high performance execution of the supplied
XDP program many times (suitable for, e.g., running as a traffic generator),
which means the semantics are not quite as straight-forward as the regular test
run mode. Specifically:
- When executing an XDP program in live frame mode, the result of the execution
will not be returned to userspace; instead, the kernel will perform the
operation indicated by the program's return code (drop the packet, redirect
it, etc). For this reason, setting the ``data_out`` or ``ctx_out`` attributes
in the syscall parameters when running in this mode will be rejected. In
addition, not all failures will be reported back to userspace directly;
specifically, only fatal errors in setup or during execution (like memory
allocation errors) will halt execution and return an error. If an error occurs
in packet processing, like a failure to redirect to a given interface,
execution will continue with the next repetition; these errors can be detected
via the same trace points as for regular XDP programs.
- Userspace can supply an ifindex as part of the context object, just like in
the regular (non-live) mode. The XDP program will be executed as though the
packet arrived on this interface; i.e., the ``ingress_ifindex`` of the context
object will point to that interface. Furthermore, if the XDP program returns
``XDP_PASS``, the packet will be injected into the kernel networking stack as
though it arrived on that ifindex, and if it returns ``XDP_TX``, the packet
will be transmitted *out* of that same interface. Do note, though, that
because the program execution is not happening in driver context, an
``XDP_TX`` is actually turned into the same action as an ``XDP_REDIRECT`` to
that same interface (i.e., it will only work if the driver has support for the
``ndo_xdp_xmit`` driver op).
- When running the program with multiple repetitions, the execution will happen
in batches. The batch size defaults to 64 packets (which is same as the
maximum NAPI receive batch size), but can be specified by userspace through
the ``batch_size`` parameter, up to a maximum of 256 packets. For each batch,
the kernel executes the XDP program repeatedly, each invocation getting a
separate copy of the packet data. For each repetition, if the program drops
the packet, the data page is immediately recycled (see below). Otherwise, the
packet is buffered until the end of the batch, at which point all packets
buffered this way during the batch are transmitted at once.
- When setting up the test run, the kernel will initialise a pool of memory
pages of the same size as the batch size. Each memory page will be initialised
with the initial packet data supplied by userspace at ``BPF_PROG_RUN``
invocation. When possible, the pages will be recycled on future program
invocations, to improve performance. Pages will generally be recycled a full
batch at a time, except when a packet is dropped (by return code or because
of, say, a redirection error), in which case that page will be recycled
immediately. If a packet ends up being passed to the regular networking stack
(because the XDP program returns ``XDP_PASS``, or because it ends up being
redirected to an interface that injects it into the stack), the page will be
released and a new one will be allocated when the pool is empty.
When recycling, the page content is not rewritten; only the packet boundary
pointers (``data``, ``data_end`` and ``data_meta``) in the context object will
be reset to the original values. This means that if a program rewrites the
packet contents, it has to be prepared to see either the original content or
the modified version on subsequent invocations.
......@@ -21,6 +21,7 @@ that goes into great technical depth about the BPF Architecture.
helpers
programs
maps
bpf_prog_run
classic_vs_extended.rst
bpf_licensing
test_debug
......
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